I've joked that WoW is a good model for the global economy, and that even more so it's a model for the "New World Order", but hey if its all a game, why not design something better? Some Quakers are on that beat, and are coming out with World of Peacecraft (via Game Politics) this December, just in time for the faux-collapse of the world of war that we live in. Let's make the most of it by supporting this, it'd be interesting to see what kind of game mechanics can me made around these themes:
You begin in 17th Century England... preaching against the evils of war and unjust rule, meeting in clandestine locations to avoid persecution, and facing beatings and imprisonment at every turn. Then you are transported to the early 1800s in the United States, helping shepherd escaped slaves to freedom as part of the Underground Railroad. Later quests involve you in the women's suffrage movement, the civil rights movement, and the anti-death penalty and anti-war protests of today.
N.B.: Sounds cool, but a hoax.














It's a hoax
At least, that's what Andy Chalk at The Escapist writes.
http://www.escapistmagazine.com/news/view/87007-World-Of-PeaceCraft-Comi...
It would be nice if companies would pursue MMO game premises that involve non-violent mechanics, but alas, that shall have to wait for another day.
Non-Violent MMO
Try A Tale in the Desert.