
Anna Anthropy, creator of such relentlessly anticommercial titles as Mighty Jill Off and Tombed decides to sell out by creating a commercial Flash title for Newsgrounds in order to raise the bucks to move to the Left Coast. We can only wish for her further commercial degradation, since When Pigs Fly is a, I was about to say hoot, but let's settle for 'squeal of delight.'
As indicated by a quick cut scene, you are a pig who has fallen down a hole. You wish for wings, and get them -- but they're large and feathery, and the hole is small, and if you try to leave via the hole you fell down, the feathers fall off and you plummet with a squeal (or rather, 'restart from last checkpoint'). The rest of the game is a platformer, but one with an unusual control scheme; you cannot walk, only fly, and bump against almost anything and it's a plunge into the abyss for you (or rather, of course, 'restart from last checkpoint'). Maintaining height means tapping the space bar, and left and right arrow keys impart velocity that can only be counteracted with the reverse key tap, and in general manipulating the controls is non-trivial, even for those weaned on Super Mario and Sonic.
But the combination of fiendish level design, cute avatars, piercing piggy squeals, and sheer game design chutzpah carries the game. I suppose we'll see what Newgrounds's gormless audience makes of this, but at least it's not totally alien to their expectations, and we can hope for the best.


















Decent amount of gorm
Excellent game. It's cool to see Anthropy's work reaching an ever-widening audience.
Incidentally, in my experience the Newgrounds audience is the most discerning of all the Flash venues. My games get more thoughtful responses from Newgrounds commenters than from any other Flash portal I've uploaded to.
Selling out
Newgrounds has done a lot to encourage a community of Flash game creators, as well as artists and musicians...I mean, anyone can upload a game and have people score it, how can you get more indie than that? It's hard for me to think of this as "selling out".
PLEASE PLAY PARANOIA WITH
PLEASE PLAY PARANOIA WITH DESS BEFORE SHE MOVES OUT HERE so i can live vicariously through her
love
daphny
ALSO THOSE ARE PIERCING PIG
ALSO THOSE ARE PIERCING PIG SQUEALS THANK YOU VERY MUCH
costik, let's go out for a
costik, let's go out for a drink or something before i move.
i mean i don't really drink, but i've heard you do.
Now would be a great time to
Now would be a great time to link to two of Anna's superb analyses of platformer level design:
http://www.auntiepixelante.com/?p=465
http://www.auntiepixelante.com/?p=459
They're insightful break downs of Mario levels, and both are a must-read of anyone interested in the craft of level design. Either that you could play through this game a couple times and take some notes yourself. ;)