
The game that inspired Battleships Forever. If you enjoy space shooters, you will probably agree with me their most fun element is fighting gigantic, badass, fire-spreading bosses. Well, in Warning Forever, that's what you will be doing from beginning to the end.
In a nutshell, Warning Forever is a vertically-scrolling dojin shmup. Every level starts with a siren and a big "Warning" on-screen. You better get ready. Suddenly, your little green vector-graphics fighter is eclipsed by a gargantuan mother ship shooting bullets and laser waves at you. Move! Dodge! Beat it! Yeah, beat the baddie, but how? This is where the tricky part comes. With no thugs before the boss, you haven't picked up any power-ups, so this is going to be a bit unbalanced; and aiming at the boss is not an easy task, at least the first few times you try. You can rotate around your firing arc, spread it wide open or condense the firing-power, in order to destroy the multiple weapon-mounted mechanical arms that make up the boss. Depending on how quickly you beat the boss, and which parts of it you destroy first, the next level will star a different enemy -- thus, you won't encounter the same levels each time you play, and the game inherently adjusts its difficulty level through AI, greatly increasing repeat playability.
The game is frenetic, addictive, smart and, definitely, cool. The massive bosses make it feel like an epic battle, you a David against gigantic Goliaths, but in space and with vector graphics.
Tyrian meets Shadow of the Colossus. A must.



















It seems to be one of the
It seems to be one of the more popular indie games. Still, it's brilliant and alot of fun. I showed it to a friend of mine, he found it addictive, one of those games you can lose hours to. I loved the idea of adapting to the player's strategy. That's what makes this game, I think. If only it allowed dual analog controls...
It does allow dual analog
It does allow dual analog controls. At least it worked fine with my Logitech Dual Action game pad, running under VMWare Fusion on a MacBook Pro.
Adaptation
One of the most innovative parts of this game was glossed over in the review, but deserves mention: successive bosses aren't just harder, but they're harder in EXACTLY the way that gives you the biggest challenge. If your strategy is to attack the core directly from the front, successive enemies will have more armor there to make it harder. If you keep dying to lasers, the next boss will sport more and stronger lasers. It forces the player to modify their patterns, because any given method of attack won't be optimal for long.
Re: Warning Forever
There was one shooter game that had a ship consisting of a single square and a muscularity barrier or something surrounding it. There was 4 or something different modes, but all of them were only bosses, like in WF.
-------------------------
Marvin
widecircles
I expect you're thinking of
I expect you're thinking of rRootage:
http://www.asahi-net.or.jp/~cs8k-cyu/windows/rr_e.html