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Once upon a time, in the dim mists of prehistory, there was an Apple II game by Silas Marner called RobotWar, in which you programmed a robot warrior to fight AI bots, using a programming language quite similar to Apple Basic. The basic gameplay became C Robots, in which you code your bots in, naturally, C. Since then, there's been a whole geeky subculture of bot-coding games -- but since to code you need to be, well, a coder, the audience is inherently limited.
Spuds is, fundamentally, an attempt to take the RobotWar dyanamic, replace coding with a GUI to shape behavioral routines for your robots, and bolt on a single-player, level-based game that poses challenges of increasing difficulty, requiring you to develop new bot routines to address them. (You can also host a multiplayer game.)
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