Small World is a European and American hybrid wargame, a reworking of Philippe Keyaerts own previous game, Vinci. Like a good Eurogame, the rules are streamlined and easy to follow. However, Small World is unlike typical Eurogames, which favor indirect conflict. Every turn you attack and seize territory from your enemies and thus your gain is their loss. The combat is an almost diceless system that uses an auction-like system derived from Francis Tresham's Civilization boardgame. There is also an auction system for picking your faction. There are fourteen Race banners and twenty Special Power badges; both are shuffled then interlocked to create a six Race and Special Power Combo, or a faction. The numerous permutations of Race and Special Power Combos create numerous factions making every game different. There is also two, double-sided map boards, scaling for two, three, four, and five player games to ensure that crowding occurs, which produces territory conflict.