Sadness is not often an emotion evoked by games, but Is It Time? succeeds in doing so. It's an attempt to move into Passage territory; you play an old woman, living alone, whose husband has recently died. Your world consists of two scenes; the interior of your house and "outside," which consists of the gravestone of your husband, a winter-bare tree, and a park bench.
Your character has three stats: fatigue, hunger, and boredom, which count down from 100 to 0. If fatigue or hunger reaches 100, you pass out; at 0 boredom, your depression makes your motion slow. You can move left and right, press the down key to weep, or press space bar to interact with objects; your main interactions involve preparing food and sitting on the park bench. The whole world is in a dreary palette, alleviated only by occasional visits from your children, or memories of your husband; they are in bright, vibrant colors. At the park bench, a friend, another old lady, often appears, sits with you, and talks.