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It used to be that card games were about rank and suit. Even in non-traditional card games, like Rook or Milles Bornes ,the cards were simple and served only one function. This, naturally, constrained what it was possible to do in a card game.
Then came Magic: The Gathering. Magic pitched fundamental assumptions about how card games work out the window. Deal out hands from a deck? Not so fast: every player gets his own deck. His own deck with whatever cards he wants to put in it. And the cards! They were crammed with icons and text, because each card broke one of the game's many intricate rules in some way, and its graphic design had to explain how.
So in addition to loosing the plague of collectible game components on the world, Magic also smashed the constraints that limited what a card game could be. And that’s how we have Race for the Galaxy.
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