Starting Urban Legend is a bit like firing up an old friend, at least for those of us who doted on turn-based strategy games like Jagged Alliance. I'm back in the old paradigm, taking advantage of cover, waiting testily while the enemy moves, and wincing when one of my expensive mercs dies. Can't think of a better way to kill an evening, really; UL certainly hits the right notes, and it's nice, too, that the story is somewhat humorous in nature (if appropriately bloodthirsty).
The controls are smooth and easily learned, the obvious pitfalls of games like this (dull mission design and poor pathfinding algorithms) are avoided, and if the AI isn't that smart, that fits into the game's fantasy well enough--your men are supposed to be something of an elite, after all.
Innovative? No--but a nicely polished effort in a favorite genre that major publishers don't publish any more. Nice.
















Polished? Hardly.
Polished? Hardly. This game is very unstable if you have many other things running. Don't even think of putting its window into the background, or making it coexist with Google Desktop, or moving its window around too much. And although it is windowed (one of my must-have features in a turn-based game), it cannot be minimized, either.
The complete lack of documentation doesn't really help, either -- if there's no way to open doors, it really should say somewhere that there's no way to open doors.