The latest from Edmund McMillen and Alex, Time Fcuk is another platformer noir like the incidentally titled Edmund and a whole rash of other surrealistic 2d bastard children that Miyamoto left to drown in the pacific. The game is, surprisingly, not about time or fucking, but about shifting between two planes to solve puzzles. This mechanic comes loaded with a highly subdued character design, subdued for McMillen's standards, the craziest you get here is a simply drawn circular head that takes cyanide and explodes, or a second circle demarcating a siamese twin.
The music, muted colors and textual harassment of your future self from the next room all wear on an existential mist, like No Exit meets Sokoban. The aesthetic is executed well enough that its worth ten minutes just to absorb, even though the rhetorical quip "is there something to this or is it just weird for weird's sake?" pretty well encapsulates the double irony sundae and if that's not your dessert of choice, you probably won't be so into it. The puzzle solving is fairly interesting but seems to serve the underlying philosophical poking of "what does it all mean" by being pre-emptively banal. Kind of like the last part of Metal Gear Solid 2 wrapped in block manipulation challenges and crunched down to a Flash game in a manner similar to the way cars get compacted into scrap.