Jesse Venbrux (designer of a slew of games previously reviewed here) knocked off this game for a YoYo games competition, won it -- and then landed a contract for a PSP port. It was, to be sure, designed with handheld screen format in mind -- and is playable with a d-pad and one button.
The name is a cover for the fact that it's basically a "get to the level exit" game, but instead of adopting the usual tedious metaphor (open door to leave), Venbrux's conceit is that an alien who is hungry lies at the end of the exit, and you are some sort of shmoo who lives to feed him.
It's a sort of platformer, with objects having gravity, and progress meaning leaping from one to be captured by the gravity of the next. Some things rotate, or change position when you jump on them; new aspects, and challenges, are added over time. It has a clean, brightly colored, quite cheerful feel, given that you're purposefully feeding yourself to aliens. Nothing hugely original (which is a change for a Venbrux game), but nicely polished.