Homeland Guantanamo is a Flash "game for change" dramatizing the iniquities of the American system of immigrant detention. This system is indeed iniquitous -- no proper judicial oversight, no mechanism for appeal outside of the system itself, and based on the a priori assumption of guilt, a notion contrary to Anglo-American common law on which our justice system is supposedly based. Or to put it another way, I am in complete agreement with the premises of the game, so my criticisms of it should be understood not as an attack on its politics, but on its merits as a game qua game, as well as its effectiveness as an instrument of persuasion.
|Submitted by costik on Thu, 06/04/2009 - 00:28.|
Disabilities in a Dojin Visual Novel
|Submitted by pigeon on Wed, 05/27/2009 - 00:23.|
Just another dating sim designed by refugees from 4chan as a result of an anonymous post on /a/. Also, all the girls are disabled in some way -- Katawa is roughly translatable as "retard" or "cripple;" it's not a nice word. Heartwarming, right?
But, shockingly, it's the best portrayal of people with disabilities I've ever seen, far outstripping those you see in the mainstream media, mostly because those are limited to Professor X.
1989 Meets 2009
|Submitted by costik on Mon, 05/04/2009 - 02:08.|
Malstrum's Mansion is a serious retro hoot; from the first Flash screen, which imperfectly recreates the screen of a 512K Mac running the Finder with the floppy disk for a game called "Malstrum's Mansion" in the drive, you know you're not in the same century. Upon starting, you're asked for the kind of "copy protection" scheme we used to use -- you must enter a particular word from the manual (or in this case, readme file).
MS Paint Adventures
The World of Null Game
|Submitted by costik on Fri, 01/02/2009 - 00:33.|
MS Paint Adventures is not a game. Except that it is a game, absolutely.
The current game in progress is Problem Sleuth, but two previous games have been completed, and are archived. If you check out the first page of Problem Sleuth, you'll see a crudely-drawn private eye standing in his apartment, with the canonical things present you might expect to see if this were a graphic adventure -- a gun, a desk, a phone, a wall safe, a door from the office. Below is a blinking > cursor, which you might reasonably think is an invitation for you to type in text. It isn't.
The Majesty of Colors
I Am The Monster
|Submitted by the99th on Fri, 12/12/2008 - 04:18.|
I Fell In Love With The Majesty of Colors is a poetic exploration of alienation and social interaction by Gregory Weir, sort of like I Wish I Were The Moon but with tentacles. Are you a man dreaming you´re a cthonic leviathan? Or a cthonic leviathan dreaming you´re a man? Or are you a player trying to deduce a finite number of endings? The answer is C).
Cedric and the Revolution
Entertaining Little AGS Game
|Submitted by costik on Fri, 11/21/2008 - 01:05.|
Cedric and the Revolution is an entertaining graphic adventure, using the Adventure Game Studio engine in which you play a character in a Medieval kingdom attempting (and failing) to rouse the masses to protest at the excessive level of taxation by the King.
Shag Meets Sam Spade
|Submitted by costik on Thu, 08/14/2008 - 00:04.|
I love the visual look of Dirty Split, which looks as if designed by Shag (and as if the title screens were by Saul Bass). The game itself is a conventional point-and-click graphic adventure (built using the Wintermute engine); the protagonist is a Joe Friday sound-alike private eye, hired by an heiress whose son has been accused of murder.
East Side Story
Murder in Sweden
|Submitted by costik on Sat, 07/26/2008 - 00:27.|
East Side Story is a point-and-click mystery in the Tex Murphy mold (at least until that series got moldy), developed by Mikael and Eleen Nyqvist, a Swedish husband-and-wife team -- their fourth game, in fact, featuring the English sleuth Carol Reed. It's first person, meaning that, like Myst, you never see your protagonist onscreen; and like Myst, screens are static images, with hotpoints you can mouse over, and the ability to turn to either side and move forward or back.
The images, however, are not rendered 3D, but photography -- nicely captured photographs of the town of Norrköping, in Sweden. This has its good side and its bad; the photographs are technically excellent, and many of them very attractive, providing visual quality that would be hard (and expensive) to create with digital assets.
Ben There, Dan That
I Laughed Out Loud
|Submitted by costik on Sun, 07/20/2008 - 01:44.|
Graphic adventure are, to be sure, among the few game styles that actually do humor well -- but when you come to down to it, a lot of the games that try to recreate the humor of Monkey Island or Grim Fandango don't quite hit. Oh, they're jocular enough, but it doesn't quite work -- a smile at best. Yes, yes, we know, dying is easy and comedy is hard, but I can't remember the last game I played that actually made me laugh out loud. Ben There, Dan That did.
Different Actors for Different Verbs
|Submitted by costik on Mon, 06/30/2008 - 00:16.|
The backstory to Nanobots (select tutorial when you first play to see it) is that Groovy Greg, a hippie roboticist, has created the nanobots with the capacity to love, but they keep squabbling. Unless he can get them to work together, he'll get chucked out of grad school. His thesis advisor, Dr. Killfun, has also been working on the issue of robot love for decades and, upset by the possibility that his student will out-do him, will shortly return from his coffee break and smash the nanobots to bits, unless they can escape from Greg's tabletop.