Quicksand Games, creators of We Want You bring us another politically charged masterpiece, inspired by J.G. Ballard's 1968 short story, Why I Want To Fuck Ronald Reagan, it serves to transplant the political machinations of hyper-personalized political celebrity to the mechanics of puzzle-by-proxy AI manipulation games -- or, it's Lemmings with Barack.
Why I Want To Fuck Barack Obama
It's The Hair
|Submitted by the99th on Tue, 04/06/2010 - 03:15.|
Help Whitewash the World Bank's Image
|Submitted by costik on Fri, 03/26/2010 - 17:25.|
Jane McGonigal is, of course, the doyenne of ARGs and, along with Elan Lee, their chiefest proponent and creator. She is also, of course, more than slightly nuts; in her TED appearance, she seems to argue that ARGs will save the world. "LOL" seems a not inappropriate response.
If you follow the field at all, you will already have heard of Evoke, a World Bank-funded game set in 2020, when ecocatastrophes of various kinds are in progress.
We We´re Going, We Won´t Need Roads
|Submitted by the99th on Fri, 10/10/2008 - 17:10.|
World Without Oil clued me in to the realities of fossil fuel scarcity and sent me down a rabbit hole (catalyzed by the Ron Paul campaign) that lead me to understand macro-economics in the tradition of those who claim to understand quantum physics. A game inspired me to do a graduate degree´s worth of research, then lose a bunch of money in the markets by way of understanding, then do another graduate degree´s worth of research into alternative energy to come up with a viable (and game-like) solution to the global financial and energy crisis. More on that later. The point is, I´m just someone who surfs the internet a lot, and if World Without Oil could inspire me to invent a solution to near-term problems, then Superstruct might as well inspire the lot of us to solve the much more interesting and challenging problems of the longer term.
Revolution In The Abstract
|Submitted by the99th on Wed, 08/13/2008 - 01:51.|
Chain Factor is a manifesto expressed as a puzzle Flash game -- like all previous manifestos but explicitly so. It's move mechanic involves matching a numbered tile with a row or column that has the same number of other tiles, a very metagram mechanic. Your nouns and verbs must match, which then eliminates the nouns in a zen embrace.