Agricola is an excellent agribusiness sim boardgame by Uwe Rosenberg. Agricola cleverly masks the econ engine by using food rather than money as a game currency. Vendors, goods, and your workers all get paid in food tokens, yellow colored dinner plates that suspiciously resemble gold coins. Furthermore the core game play revolves around a worker placement (action selection) mechanic, by which a player choose from a list of tasks, locking out that specific task from other players. Worker placement is an auction system that a player bids with time, both a worker's workday and player's turn order, rather than money for resources. The game is tense because you have limited workers but many urgent tasks that need to get done, while your competitors keep getting in the way of getting stuff done.
Agricola - Solo
Tabletop Tuesdays: Play-by-Web Solo Agricola
|Submitted by sebastian sohn on Wed, 05/23/2012 - 03:02.|
Bunni: how we first met
|Submitted by costik on Sun, 05/06/2012 - 19:04.|
Bunni, like Triple Town, is a Dan Cook design (in this case with Andre Spierings), but the gameplay is quite different, though the graphics are equally cute.
It is, at its core, an aufbaustrategiespiel, that genre of builder game more popular in Europe than the US, and typified by the Anno series -- but, of course, vastly stripped down and simplified for a casual game audience.
You are a sort of bunny-king; at game start, you're given a bunny house, a forest, and a lumbermill, and instructed to place them, then put your bunny in the lumbermill. It starts to produce wood. Then you receive your first store, which allows the purchase of additional houses, lumbermills, stone hills, and quarries; wood and stone are, obviously, the main resources of the game. You must also plant flowers to feed your bunnies.
Mining, Platforming, Destruction, Construction
|Submitted by costik on Mon, 05/02/2011 - 17:01.|
The Clonk series is fairly obscure, as such things go, but it has its own fanatical following -- and is notable for the huge variety and scope of its gameplay, as well as for its somewhat awkward controls.
Originally designed by Red Wolf Games, a German shareware developer, Clonk is a weird combination of aufbaustrategiespiel, arena combat in a destructible environment, and platformer. You control a clonk, a somewhat hobbit-like fellow, and run about a 2D, platformer-like environment, controlling with WASD keys; you have an inventory, and can, depending on scenario, obtain a huge variety of tools, including bows, swords, grappling hooks, magic spells, explosives, shovels, and so on. Almost everything in the environment is traversable or destructible with the right tools, and in platform levels, traversing is the goal.
Cities in Motion
|Submitted by costik on Wed, 02/23/2011 - 20:43.|
Cities in Motion is a game in the mold of Railroad Tycoon, but with an urban setting. Four European city maps are provided with the game -- Berlin, Vienna, Amsterdam, and Helsinki (the developers are Finnish), along with a map design tool, so one presumes other cities will become available over time. You represent a private transit monopoly, apparently, since profit is the goal but there's no competition.
You may build five sorts of transit routes: buses, trams, subways (metros), ferries (water buses) and, oddly, helicopters. Thirty vehicles historically used in European cities are modelled, each with its own game stats. Bus routes are the easiest and cheapest to build; you simply place bus stops, link them together in a route, and purchase some buses to serve them. Trams require you to lay rail at street level first; and metros can be built at grade, underground, or as elevated lines.
Tabletop Tuesdays: Can't Plow the Back Forty, the Millers Are Plowing Today
|Submitted by costik on Tue, 12/22/2009 - 00:27.|
Agricola is a bit of a departure for Uwe Rosenberg, previously best known for his tight, engaging cardgame, Bohnanza. Agricola is instead a big, sprawling game, quite complicated by the standards of the Eurostyle, and "tight" is not quite the word.
Settlers of Catan
|Submitted by IanSchreiber on Tue, 04/29/2008 - 02:44.|
If you were in one of a handful of places in 1995 in the United States, you knew that a revolution was starting. It's been going on quietly ever since, even though most people are still blissfully ignorant of it. This game, Settlers of Catan, was the opening shot.
|Submitted by RedEl on Tue, 02/12/2008 - 14:03.|
To continue a theme, my fondness for German board games is no secret. I’m hardly a Germanophile; it's just that the most complex, thoughtful, and engaging tabletop games seem to come out of that country. For the most part, they lend themselves to social gatherings, including family groups, are generally well researched, have far more substance than games like Trivial Pursuit or Taboo, and yet do not require the same commitment of time, study and focus of a game like Go. Ra, Modern Art, and Puerto Rico, the subject of this review, are among my favorites.