Memoir '44 is Richard Borg's landmark game of World War II tactics, notable both for excellent production quality, including a plethora of little plastic solders, armor, and artillery, and for a game system that, while fairly complex by Eurogame standards, is nonetheless extraordinarily simple by board wargame standards, while retaining the strategic complexity of far more rules-complex board wargames.
Tabletop Tuesdays: Simple, Tense, and Now Online
|Submitted by costik on Tue, 06/21/2011 - 05:24.|
Wings of War: WW2 Deluxe
Tabletop Tuesday: Simple WW2 Combat Mini Game
|Submitted by sebastian sohn on Tue, 09/14/2010 - 09:00.|
Wings of War is an aerial combat simulation between planes of the Allied and Axis air forces of World War II (WWII). Wings of War: WW2 Deluxe bundles four painted airplane miniatures (minis) -- the Supermarine Spitfire Mk.I, the Grumman FM-1 Wildcat, the Messerschmitt Bf 109 E-3, and the Mitsubishi A6M2 -- with the base game, to reenact WWII dog fights with style.
La Croix Pan
Sniper in Normandy
|Submitted by costik on Wed, 07/21/2010 - 00:53.|
St. Croix Pan is an AGS game that's an interesting combination of a graphic adventure and a fixed-position shooter. It's quite short, but in its short duration manages to impart something of the bleakness and danger of war, via retro pixellated graphics that nonetheless suggest the ruins of a small town in Normandy, and a somber musical score that avoids becoming annoying.
Panzer General Remake
|Submitted by sebastian sohn on Fri, 06/04/2010 - 03:11.|
Suggested By:sebastian sohn
When you read reviews about wargames that are turn-based, you often see a reference to a WWII wargame, Panzer General, 1994 by SSI. PG Forever is a fan made remake of both Panzer General and the sequel, Allied General with a bonus, all new WWI scenarios. The game plays like an Avalon Hill war board game of the 80's but is simpler because all the bookkeeping is done by the application.
RAF: The Battle of Britain 1940
Tabletop Tuesdays: Revamped Classic Wargame
|Submitted by costik on Tue, 10/27/2009 - 00:46.|
John Butterfield, with whom I shared an office for a time at SPI, has long since gone onto an impressive career as an interactive designer, but in the late 70s and early 80s, he designed a whole series of games for SPI, Victory Games, and West End Games. Among them was RAF, which we published when I was running all game development efforts for West End. He has greatly reworked and improved the game for this new edition from Decision Games.
Turning the Tide
Old School Sidescrolling Shmup
|Submitted by costik on Fri, 07/03/2009 - 18:11.|
According to the sell copy for Turning the Tide, in January 1945 "The Nazis' march towards total world domination is gathering pace". Which should tell you right off the bat this is an arcade shmup, evidently created by people who are historically illiterate. (The turning point was in 1942, with Stalingrad and Midway; in January 1945, the Bulge is extinguishing the Germans' last hope of stopping the Western Allies, the Russians are rolling relentlessly toward Berlin, and the Japanese are beginning to starve.)
Tabletop Tuesdays: Child Partisans in Warsaw, 1944
|Submitted by costik on Tue, 04/14/2009 - 00:01.|
Grey Ranks is an indie, limited duration, narrativist tabletop RPG set during the Warsaw uprising of 1944 against the Nazis.
To recap the history: the Polish resistance, which owed allegiance to the British-supported Polish government in exile, rose in 1944 as Soviet troops invested eastern Poland and advanced toward Warsaw. Soviet troops halted their advance scant kilometers from Warsaw, and waited until the Nazis had utterly destroyed the uprising, advancing only afterward, ultimately installing their own puppet Communist regime. The British and Americans asked Stalin permission to use airstrips behind Soviet lines to airdrop supplies to the Poles, and were refused. Stalin thus gained twice; the resistance injured the Germans, and the Germans wiped out any possibility of organized Polish resistance to the establishment of a Soviet-controlled regime in Poland.
Commander - Europe at War
ETO at the "Right" Level
|Submitted by costik on Mon, 10/06/2008 - 02:42.|
I'm a fan of strategic-level World War II games, and I've played any number, starting with the old World War II from SPI.
Like Strategic Command: European Theater, Commander - Europe at War uses a hex map, is turn-based, and is limited to the European theater. In general, I tend to think that hex-based wargames are humorous--we adopted hexes for boardgames because they provide a better tessellation of territory than a square grid, but computers are quite capable of calculating true distances trivially, so to my mind, the use of hexes in digital games has always been a technologically unnecessary homage to an earlier non-digital style. (Of course, one might say the same of provinces.)
Making History: The Calm and the Storm
|Submitted by costik on Mon, 02/11/2008 - 12:29.|
Making History reminds me of the games from Paradox, most famously Europa Universalis. That's a bit of a paradox (hem hem), because Paradox has its own (excellent) WWII game, Hearts of Iron -- but HoI is very much a war game, and while military conflict is central to Making History, the war side of the game is much more abstracted, and at a more grand strategic level, and it pays much more attention to economics and diplomacy.
Devil's Brigade Lux
Promotional WWII Risk Variant
|Submitted by costik on Mon, 11/19/2007 - 07:27.|
Devil's Brigade Lux is apparently a promotion for some kind of TV show (people still watch TV, I'm told) about the First Special Services Force (aka the "Devil's Brigade"), a joint Canadian-US unit that served in Italy (and the largely irrelevant thrust into Southern France post-D-Day) in the Second World War.
But more importantly, from my perspective, it's another excellent Risk-like game from Sillysoft, who also created Lux Delux and Ancient Empires Lux -- but unlike those games, it's utterly free, since the ostensible purpose is to promote this TV show thingie.
A bunch of levels (not sure how many, as I haven't played through the whole thing as yet) Only one level that recreate the a battle s faced by the FSSF -- and yes, this is Risk, so if you're looking for detailed simulations of the Italian Campaign at an operational level, this isn't it -- but hey, the historical tie lends some interest, and the actual gameplay is fun.
And who can argue with that?