WWII

Commander - Europe at War

ETO at the "Right" Level

Type:
Demo Download
System Requirements:
Slow even at 1.5GHz
Developer:
Firepower Entertainment

I'm a fan of strategic-level World War II games, and I've played any number, starting with the old World War II from SPI.

Like Strategic Command: European Theater, Commander - Europe at War uses a hex map, is turn-based, and is limited to the European theater. In general, I tend to think that hex-based wargames are humorous--we adopted hexes for boardgames because they provide a better tessellation of territory than a square grid, but computers are quite capable of calculating true distances trivially, so to my mind, the use of hexes in digital games has always been a technologically unnecessary homage to an earlier non-digital style. (Of course, one might say the same of provinces.)

But never mind. Commander has what I'd consider the right level of detail. What do I mean by that? Well, in say, Gary Grigsby's World at War, there are only two French provinces facing the German frontier, and any successful 1940 attack on the French goes through the Low Countries, meaning that there's no apparent distinction between the Schlieffen Plan and an attack through the Ardennes; in Commander, there are enough hexes that you can see the difference between an attack through the Ardennes forest and one via the Belgian coastal plain. On the other side of the equation, some games, like Hearts of Iron II are so fine-grained that you feel like you're micromanaging your forces, and playing the whole war takes forever; Commander is sufficiently granular that you don't feel tied up in slow, petty little force deployments. It's a happy median.


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Making History: The Calm and the Storm

Czechmate?

Type:
Demo Download
System Requirements:
Win 2000+/ 1GHz CPU/ 512MB RAM/ 32MB VRAM
Developer:
Muzzy Lane

Making History reminds me of the games from Paradox, most famously Europa Universalis. That's a bit of a paradox (hem hem), because Paradox has its own (excellent) WWII game, Hearts of Iron -- but HoI is very much a war game, and while military conflict is central to Making History, the war side of the game is much more abstracted, and at a more grand strategic level, and it pays much more attention to economics and diplomacy.


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Devil's Brigade Lux

Promotional WWII Risk Variant

Type:
Free Download
System Requirements:
Win 98+ or Mac OS X 10.3.9 + w/ Java 1.4.2 update or Linux w/ Java 1.4 installed
Developer:
Sillysoft

Devil's Brigade Lux is apparently a promotion for some kind of TV show (people still watch TV, I'm told) about the First Special Services Force (aka the "Devil's Brigade"), a joint Canadian-US unit that served in Italy (and the largely irrelevant thrust into Southern France post-D-Day) in the Second World War.

But more importantly, from my perspective, it's another excellent Risk-like game from Sillysoft, who also created Lux Delux and Ancient Empires Lux -- but unlike those games, it's utterly free, since the ostensible purpose is to promote this TV show thingie.

A bunch of levels (not sure how many, as I haven't played through the whole thing as yet) Only one level that recreate the a battles faced by the FSSF -- and yes, this is Risk, so if you're looking for detailed simulations of the Italian Campaign at an operational level, this isn't it -- but hey, the historical tie lends some interest, and the actual gameplay is fun.

And who can argue with that?

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World War II Tank Commander

Release Your Inner Patton

Type:
Shareware
System Requirements:
Win 98+/1GHz CPU/256MB RAM/32MB VRAM/DirectX 9+
Developer:
Sylum Entertainment

If you're looking for an Allied alternative to the old Panzer Commander simulation, this isn't it. But for a budget arcade game featuring tanks, you could do a lot worse than WWII Tank Commander. And let's face it: there aren't many games on this subject these days, particularly on the PC. It just might be what you need to get that arcade aficionado to move past fantasy or first person shooters long enough to take a tank for a test spin....


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Strategic Command: European Theater

Grand Strategic Game of WWII in Europe

Type:
Shareware
System Requirements:
166MHZ CPU/32MB RAM
Developer:
Battlefront.com

During the Second World War, British intelligence believed that, once the Germans defeated the Polish Army, the Nazi forces would easily outnumber the combined Franco-British units on the Western Front. Estimates indicated that the German strength on the Western Front was currently circa 60 divisions to the combined 88 divisions in France (72 French divisions of regular army, 4 British divisions of land units, and 12 divisions of fortress garrisons). The combined force was not quite enough to warrant a direct assault across the by-now refortified Rhineland, but the story was to become worse with the surrender of Poland. With up to 40 divisions transferred from the Eastern Front, this would enable Germany to actually outnumber the Allies by 12 divisions. This combined with the Luftwaffe's superiority in planes (circa 2,000 compared to 950 for the French and British alliance), had to seem ominous. [Figures gleaned from Winston Churchill, The Gathering Storm, p. 480.]


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My Worst Day WWII

Norwegian Resistance Fighter in an Indie First-Person Shooter

Type:
Shareware
System Requirements:
Win 2000+/1.6GHz CPU/512MB RAM/32MB VRAM/DirectX 9+
Developer:
My Worst Day Games

Doing the Impossible

Today, first-person shooters take millions of dollars, years, and huge teams to develop, right? It's just impossible for a lone-wolf developer to create an FPS that's compelling.

Well, maybe not--if you concentrate on innovative gameplay instead of polygon count and particle effects. That's what Rune Trollebo has done.


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