Spirit Engine 2 is a near perfect RPG. It combines the kind of gripping story and dialogue that you find in interactive fiction with the character advancement and monster bashing of RPGs. The graphics are simple pixel art yet stylish with a hint of Japanese Anime flavor. Even better is the music; many indie games don't even have music, but for Spirit Engine 2 the talented Josh Whelchel, composed fanatastic soundtrack that weaves emotion into the dialogue. The story is well written, but almost completely linear--to the point that plot-altering choices may be an illusion. However, you forget about the linear plot, because you become focused on the the characters and how they deal with the problems they face.
Spirit Engine 2
Near Perfect RPG
|Submitted by sebastian sohn on Thu, 06/17/2010 - 23:20.|
Sidescrolling Shooter for Hardcore Shmup Fans
|Submitted by sebastian sohn on Thu, 06/10/2010 - 00:29.|
Hydorah is an original side-scrolling shooter with authentic 80's arcade-style gameplay. The high-res text is about the only hint that you aren't playing an arcade ROM. Locomalito did a superb job capturing the look and feel of the arcade, right down to the boot-up ROM check and cheesy dialogue.
|Submitted by costik on Mon, 03/01/2010 - 01:29.|
Sidescroller. You are a repulsive drooling green guy, chasing a woman. Cops chase you; space-bar to kill 'em, up-arrow to jump. If they get you, there's a brief interlude telling you you're restrained and jailed for one year, then back to the pursuit.
Gentle, Romantic Puzzler
|Submitted by costik on Mon, 10/19/2009 - 00:19.|
Aubergine Sky is a simple, five-level sidescrolling puzzle, in which each level asks you to use different UI to solve the level. The text provides a clue as to what you need to do, though the developer also provides spoilers (in a Help link below the Flash window) if you get stuck.
Shoot Shit, Have Fun
|Submitted by TheDustin on Fri, 10/16/2009 - 00:14.|
Update: Star Guard is a 2010 IGF finalist in the "excellence in design" category.
"Guide the spaceman through the castle and defeat the wizard" -- can't get any simpler than that. Do you need any more reason to blast your way through nine levels of old-school goodness? Didn't think so. Star Guard is a refined, minimalistic take on those 80s run-and-gun classics; like its predecessors, it focuses solely on fun and hits its mark (in the face with a laser beam, I might add.)
Cue Requiem For A Dream Soundtrack
|Submitted by TheDustin on Wed, 10/14/2009 - 00:05.|
Damn you Arvi! You stole the concepts for two Game Maker games I'm developing and merged them into one devious package. This man has got to have a time machine, I swear.** Like his recent forays with platformers, (G.E.N.E.R.I.C., FallOver, et al.) Addicsjon subverts the genre's tenets and drastically changes the way you travel within the XY plane. This time around he tackles drug addiction and player agency. Pity it lasts only five levels.
Mario's Adventure and Super Marco
I Don't Even Know
|Submitted by TheDustin on Wed, 10/07/2009 - 23:40.|
No, you aren't going crazy. Yes, that picture is accurate. That is Mario, and he is indeed fighting an MS Paint shit monster. I should add that a MIDI rendition of The Phantom Menace battle music is played throughout this scenario. I should also add that this boss fight is broken and obtuse, and so far I can't figure out how to pass it. I think this segment encapsulates the experience of Mario's Adventure for me, and is pretty fucking hilarious. Super Marco (Mario's autistic cousin) is also entertaining in the same MST3K kind of way, and is tantamount to playing a platformer made by Andy Warhol circa 1986. Today is an exploration of amateur design, a meditation on the earnest and unintended Shit Games out there.
RunMan: Race Around the World
This Game Was Made With Blast Processing
|Submitted by TheDustin on Mon, 10/05/2009 - 18:12.|
I'll be honest, I hate Sonic. His games are one-dimensional and void of challenge; about the only thing they get right is their iconic cheery atmosphere. That, and the smug hedgehog's sense of speed. Because of these redeeming features there exists a subset of diehard fans that clings to the franchise, debilitating flaws and all. RunMan is what Sonic should have been -- a gamer's game. A game that gives you the same sense of speed as the Blue Blur, but also gives you engaging and fluid controls against a slew of superbly designed levels. A game that tests you, in the old-school way you grew up with and grew fond of. A game that's actually fun (and then some). The game you're envisioning right now most likely doesn't have blues, jazz, and other out of copyright tunes as a soundtrack, but yep, it's got that too.
Legend of Princess
Mirror (Universe) Link
|Submitted by TheDustin on Thu, 10/01/2009 - 17:26.|
Imagine, if you will, a parallel universe (or if you're a Lewisian philosopher, a possible world) that isn't too dissimilar from our own. In it, the Legend of Zelda series dropped the open exploration of the original title in favor of the side-scrolling action of its oft-maligned sequel. That, and fangames don't suck there. Legend of Princess comes from that universe/ontologicial mindfuck.
Vox Populi, Vox Dei
Insert Wolf Howl Onomatopoeia Here
|Submitted by TheDustin on Wed, 09/23/2009 - 15:47.|
Vox Populi, Vox Dei; Latin for "the voice of the people is the voice of God." An odd title for a Flash game, but it's fitting enough. Not because this is a Marxist title by any means (it does channel some dystopian vibes from its gray industrial background, akin to Canabalt) but by virtue of the fact that the name is just as off-kilter as the rest of the game. You're a blue ninja attempting to save the woman who broke your heart from werewolves. You do so through stealth mechanics and by ripping the lycanthropes apart in a bloody fashion, like a Hunter from Left 4 Dead. Oh, and to top it off there's no background music. Say what?