The theme of the 14th Ludum Dare competition was "advancing wall of doom," and Sir Henry was one of the top-rated games to come out of the 48-hour development challenge.
Sir Henry Placeholder and the Badly Timed Parade
Advancing Walls of Doom
|Submitted by costik on Wed, 05/20/2009 - 14:37.|
Inventive Retro Platformer with Rotation
|Submitted by costik on Fri, 05/15/2009 - 16:46.|
Jumpman (no relationship to Randy Glover's 1980s title) is in many ways a classic, old-school platformer, but with some interesting design twists.
Who You Gonna Call?
|Submitted by the99th on Fri, 05/08/2009 - 02:16.|
In this world of alienations, in this age of sorrow, we could call do worse than to call a Glumbuster. Lovingly crafted in Game Maker, this game is the apex of four years of work by an individual whose only goal is to reduce the amount of mental anguish in this world, primarily through the game, and then via donations to a children´s foundation that the game solicits.
Dreaming on E
Drugs are Fun
|Submitted by TheDustin on Thu, 05/07/2009 - 14:51.|
Dreaming on E is a Cactus-inspired FPS platformer that's interesting, mostly in part to its ending. It's vague, frustrating, and has 3D graphics circa 1992. All five levels are ideas NAL had for FPSes that didn't have enough meat to make for full games, but stitched together produce a somewhat surreal experience -- which is no doubt why the title.
Super Lovecraft Brothers
|Submitted by TheDustin on Mon, 04/20/2009 - 20:18.|
Platformers are cute, right? Nothing more than super-saturated, saccharine romps through whimsical worlds populated by bug-eyed and harmless enemies... right? Eversion defies the rule by providing a typically cheery world and slowly letting it decay.
|Submitted by costik on Thu, 04/09/2009 - 00:06.|
Transmover is a 2D platformer game in Flash out of Japan that has some of the feel of Portal. You move with the arrow keys but have a "zapper" you can shoot with WASD, and "green blocks," when zapped, swap position with you -- no matter how far away.
Transparent platforms can be zapped through, while brown ones cannot; as is typical for a puzzle platformer, there's a key and a doorway on each level. Get to the key, then get to the door.
And Yet It Moves
|Submitted by the99th on Wed, 04/08/2009 - 14:25.|
European paper trails flipping around your head and tail. Cue the oboe music. We're in for a disorienting trip, keep your footing.
And Yet It Moves is a platform game in the tradition of Polygon Gmen's ぐらびっちょん, meaning you flip around gravity. For a genre founded by a character called Jumpman, this game puts refreshingly alternative emphasis of manipulating gravity, rather than merely pushing against it. You can jump, but that didn´t become apparent to me until I really needed to jump in order to proceed, about 70% of the way in.
Don't Look Back
A Love Story About Jumping Puzzles
|Submitted by the99th on Fri, 03/20/2009 - 03:03.|
Pitfall styled graphics coupled with SFX out of Rosemary's Baby against a backdrop of Orpheus descending into hell, and great music. The gameplay is pure timing and spatial manipulation, there's an interesting cognitive dissonance when you play and the viscerally simple mono-blot of hell, gamed out with 8-bit charisma, contrasts with a stark sense of ambiance.
|Submitted by TheDustin on Thu, 03/12/2009 - 17:21.|
Jesse Venbrux is no stranger to either intriguing freeware or Play This Thing!. The creator of the Karoshi series, Execution, and Frozzd, Jesse has consistently crafted gems any indie game aficionado worth his salt knows about. Pazzon, an existentialist platformer, is one of his undeservedly lesser known works. Unlike his other 'arsty' game Execution, the implications this games raises aren't readily apparent once you boot up the .exe a second time. Mr. Venbrux claims that the game is a "short artistic(?) game with a mysterious story about religion." I find that the game tackles the broader topics of dogmatism and agency; and more importantly, how dogma applies to the structure, narrative, and players of games, who ultimately have no agency.
Puzzles of Light and Darkness
|Submitted by costik on Mon, 01/26/2009 - 00:25.|
2010 IGF Nominee for Audio, Technical Excellence, and the Nuovo Award
Closure is a stark, black-and-white and rather mysterious platform puzzler. On the first level, you walk away from a burning car -- but into an unexplained world of levels, with the typical exit at some location. Controls are typical -- arrow keys to move, up-arrow to jump, and down-arrow or space to pick up.
The gimmick is that while each level has a fixed layout, only illuminated areas exist. That is, if you pick up and carry one of the balls of light that exist on each level, you may find yourself walking along a continuous platform. But if you drop the ball and walk out into the darkness, the part of the platform you passed previously in the light no longer exists, and you fall through it.