Tactics

Police Brutality

Fuck Police - Peacefully

Type:
Free Download
Developer:
Jason Rohrer

When historians look back on the fall and decline of the American Empire, the most wry among them may remark that the transition was from an attitude of "Don't Tread On Me" to an attitude of "Don't Taze Me, Bro!".

4 out of 5 scientists agree: the United States is rapidly descending into fascism. (1 out of 5 scientists funded by DARPA). Fortunately, the worst instances of this tend to emerge indirectly, through seemingly isolated incidents, like when somebody asks in public if John Kerry is a member of Skull and Bones. Totally isolated incidents with no pattern whatsoever.

In the tradition of Flash mobs (which are going to be tracked by the NSA and headed off at the pass, going into the future) and Ghandi (dead) comes Police Brutality, a game by Jason Rohrer that explores how vocal dissent can disrupt police's efforts to taze people. The game has you, as the lone leader, shouting. As you do, other people are galvanized, and become available to shout, or move, blocking police. The goal is to prevent anyone from being evicted from the premises; you achieve this by playing the numbers of the crowd against the lesser numbers of police, divide and deter.

It's interesting, because the way the system works actually makes you think these tactics might be effective. But would they? Certainly violent protest would be swatted down, but more subtle forms might work, as this paper explores. I would argue that the methods demonstrated in Rohrer's prototype are only effective in certain contexts, and that when successful, the leverage in favor of the crowd wouldn't come from their expressed dissent so much as the risk of liability that might result from multi-party escalation. That would only make sense in the context of university security officers; good ol' fashioned porklice have a much more mild risk of legal backlash for any of their abuses, and as such may take cause to escalate things past the level of merely restraining individuals. The game implies that the worst thing to happen to you is for a cop to handcuff you and pin you down, but what about back-up? What about the various loopholes that allow prosecution of people for "participating" in violent protest? Because the game fails to scale to the higher levels of conflict intensity that the machine has contingencies for, it fails to provide a robust education of effective counter-brutality tactics. It would work for a town-hall meeting in Potsdam. It would not work in a "free speech zone" in NYC.

That said, the game provides an interesting window in the tactics of winning hearts and minds, which is the secret war that has defined society for over a century. It's good that there's exploration in this direction, as prototypic as it may be.

Ed: See also Liberal Crime Squad and A Force More Powerful.


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Band of Bugs

Insect Tactics

Type:
Shareware
System Requirements:
Win XP+/ 800MHz CPU/ 128MB RAM/ 32MB VRAM
Developer:
NinjaBee

Remember a few years ago when there was a spate of animated movies featuring bugs? There's a reason for that, actually; it's fairly easy to animate chitonous creatures in 3D, since the body sections are rigid. And it's also fairly easy even for an indie developer to use 3D, if what they're animating are bugs. Which no doubt was one of the reasons Wahoo/NinjaBee chose insects for the heroes of this title. The choice is a fortuitous one, though, since it lends itself to the developers' light humorous touch -- which was very evident in their earlier (and excellent) tycoon game, Outpost Kaloki.


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Battles of Norghan

Magical Mystery Tournament

Type:
Shareware
System Requirements:
Win 98+/500MHz CPU/128MB RAM/DirectX 9c+
Developer:
Mitorah Games

The marriage of a sports management style game with tactical combat seems like a natural. To be sure, it is more difficult to accomplish than a pure management simulation, but for those of us who are control freaks, it's extremely satisfying to actually command our ranged units (wizards, mystery archmages, and archers) on when to let their missiles of destruction fly and to order our heavy-duty (knights, black knights, giants, and minotaurs) into melee after the magical and medieval artillery have softened their targets.


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