4X

Constellation

4X Abstract Strategy

Type:
Shareware
Developer:
Matthew Woods
Suggested By:
paperdragongames

If you use "4X" and "simple downloadable game" in the same sentence, my immediate thought is "Risk variant," and there are many such. Constellation is indeed a simple, downloable 4X game, but features novel and nicely conceived gameplay. No dice here.


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Stellar Conquest

Tabletop Tuesdays: The Start of 4X

Type:
Tabletop
Developer:
Howard Thompson

When you read histories of videogaming, you might well be excused for thinking that it all sprang full-blown from the brow of Nolan Bushnell, or possibly Steve Russell, or maybe Ralph Baer or Willy Higginbotham had something to do with it. If there's any attempt to reach back before then, the talk is all of pinball and arcade amusements.


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Dominions 3: The Awakening

Superb, Deep Strategy in a Well Realized Fantasy World

Type:
Demo Download
Developer:
Illwinter Games

Johan Karlsson and Kristoffer Osterman's Dominions 3: The Awakening can be described briefly as a micromanagment-heavy, statistically detailed, “turn-based,” 4x fantasy strategy PBEM game that draws heavily on world mythology. Describing it in detail is difficult, because it is so richly detailed and because, while it mostly does the things you'd expect a “turn-based fantasy” game to do, it does them in surprising ways.


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Space War Commander

Simple on the Surface with Surprising Strategic Depth

Type:
Shareware
Developer:
Dreamspike

When you first fire up Space War Commander, you may at first wonder whether there can be much of a game here. The basic structure is one that often leads to symmetrical gridlock: You have one starbase, an opponent has another, you must destroy the opposition. Scattered about the starfield are a number of planets and asteroids; each produces income for the owner (whoever's got a ship there). Generate income, buy new ships, defeat the enemy.

This structure is normally a slog, and one that becomes tedious quickly. Surprisingly, however, Space War Commander has a great more depth than at first appears.


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Quantum

Type:
Java
Developer:
Mario Zechner
Suggested By:
marzec

Mario Zechner took the basic ideas behind Dyson and developed a multiplayer version in Java, along with a series of maps that are much larger than the ones in Dyson. (With the approval of the Dyson developers.)


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Mount and Blade

My Other Mount Is a Blade

Type:
Demo Download
Developer:
Taleworlds Interactive

Maybe I´m tapping into something fundamental about the human animal, but riding a bastard sword through a guy´s neck is fucking satisfying. It´s like the thwack of a Wii Tennis ball, the chime of a Tetris, the clink of gold coins being collected, the closing of a profitable trade; carnal base-hormones are triggered, edifying the beast, galvanizing the spine. This is core gameplay at its purest, an unceasing reinforcement exercise, like the thrust of procreation pushed on endlessly, taking lives away rather than risking new ones. Real visceral kind of fun, just like our ancestors used to have when they ran each other through with long swords over land and women, back in the day. When I made another pass on my horse and cut down two blokes in a row, I turned to my chica and said "this kind of thing happened a lot back then." At least, it feels like it should have.


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Dyson

Procedurally Generated 4X

Type:
Free Download
System Requirements:
.NET Framework (for Windows version)
Developer:
Rudolf Kremers and Alex May

Dyson is a 4X (explore, exploit, expand, exterminate) space game with unusual technology and a curiously serene feel. You play an alien lifeform that colonizes asteroids, but competitors are doing the same (RTS-like), and your ultimate goal is to exteriminate them.

Your mobile units are "seedlings," which both battle enemies and can be used to build "trees" on asteroids; it takes 16 seedlings to initiate a tree. Trees are of two types -- ones that create more seedlings, and ones that grow defensive pods that are launched at enemies attacking your asteroid. Asteroids range in size and energy, and can each support between one and five trees.


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Mayhem Intergalatic

4X-Lite

Type:
Shareware
System Requirements:
Win 98+/ 800MHz CPU
Developer:
Inventive Dingo

A Student Showcase nominee at the '08 Independent Games Festival, Mayhem Intergalatic is a fast-playing space conquest game. My first thought was "Risk clone," but it isn't actually; although combat seems to be per the Risk combat algorithm, there's no concept of adjacency (any ship can move anywhere on the map, though trips to distant stars can take multiple turns), there are no cards, and a fleet can only make one attack per turn.

What it really is, is "4X lite"; your only real actions are dispatching ships to target systems, and upgrading your shipyards. Basically, upgrading a system's shipyards increases the number of ships it produces each turn, but doing so forgoes one turn of production.


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Strange Adventures in Infinite Space

"The Perfect Little Game"

Type:
Free Download
System Requirements:
Win 95+ or OS X 10.1+/350 MHz CPU/32MB RAM/DirectX 6 + (on PC)
Developer:
Digital Eel

2003 Independent Games Festival Finalist

Here's how a typical game works: You spend 20 hours or more pounding through a series of pre-planned linear obstacles, very often hurling your controller across the room or banging on your desk in frustration as you meet a boss that seems well nigh impossible until you go read a walk-through... And when you are done, you are done, because you've finished, and why would you ever want to play it again?

Here's how Strange Adventures in Infinite Space works: You spend twenty minutes or less, you have a satisfying game experience, and there is never a moment of frustration... if you fail it doesn't really matter because you can always start another game. And when it's done, you find yourself saying "damn, it's over already? I want to play again."


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Starships Unlimited

Starship as Hero

Type:
Shareware
System Requirements:
500MHz CPU/64 MB RAM/DirectX 7+
Developer:
ApeZone

Starships Unlimited 3 has all the usual tropes of the 4X genre--a galaxy to explore, a deep tech tree, diplomacy with alien races--but with a major difference. The emphasis is, as the name suggests, on your starships. They're highly customizable, and the construction system makes each one you (or your opponents) build considerably more expensive than the last, so that even the largest civilization rarely has more than a dozen in play. This actually works to the game's advantage, because the starships become your protagonists, each individually interesting, and the missions they embark on have something of the feel of Star Trek to them, rather than being another mundane task in the long and (often) tedious grind of a typical 4X game.


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