Tabletop Tuesday: Puerto Rico Patched and Expanded
|Submitted by sebastian sohn on Tue, 08/31/2010 - 22:29.|
Tabletop Tuesday: Toughest Binary Choice
|Submitted by sebastian sohn on Tue, 08/24/2010 - 03:54.|
No Thanks! is the one of the most elegant, minimalistic tabletop game every made. On your turn you face a penalty point card and have two choices: yes or no thanks. That is it...the whole game is summed up as twenty-one yes or no choices. You think that with such simple binary choices, it could be repetitive but on the contrarily, it the one most tense 15 minutes one will experience. Few designers can pack that much tension, in such a short time, with the shortest rules.
Tabletop Tuesdays: A Better Dominion
|Submitted by sebastian sohn on Tue, 08/17/2010 - 22:22.|
Like Dominion, Thunderstone has something of the feel of a trading card game (TCG), but is a complete boxed set, with no 'trading' or booster packs required. However this is not a mere clone, but a better version.
Tabletop Tuesday: Mother of the Card-Driven Game Genre, Born Again
|Submitted by sebastian sohn on Tue, 08/10/2010 - 17:15.|
Washington's War is a redesign of We The People, the first card-driven war board game ever made, by Mark Herman in 1994. Because the rights for We The People are held by Hasbro, who have no interest in publishing a wargame, We The People redesign was renamed but in essence Washington's War is We The People reborn. I was thrilled when I heard news last year when Herman announced that he was working on a redesign of We The People--the first card driven game and by the designer of the card-driven system.
Rumis (Blokus 3D)
Tabletop Tuesdays: How Spatial!
|Submitted by sebastian sohn on Tue, 07/27/2010 - 00:49.|
Rumis or Blokus 3D in the US, is a 3D building block, board game. Your goal is to have the most of your color pieces seen from a bird's eye view. Simply, cover your opponents pieces upwards while positioning your blocks in a manner that is difficult from other players to cover.
Although a casual game, strategy is hard to grasp for many gamers because it uses a part of the brain that many games ignore: spatial reasoning. Spatial reasoning is a right brain skill, while logic and puzzle solving involve the analytical, left brain.
Spirit of the Century
Tabletop Tuesdays: Pulp Hero Action RPG
|Submitted by sebastian sohn on Tue, 07/20/2010 - 00:40.|
Spirit of the Century is award-winning tabletop RPG that combines the FATE RPG system with a 1920's pulp hero action setting. It has a cinematic feel, as if one were part of an action adventure film. I had the pleasure of playing Spirit of the Century at the last Strategicon tabletop game convention in Los Angeles. I played the role of a time-traveling British agent who was an expert on Martian technology.
Tabletop Tuesdays: Alien Lives with Human Family, Yuks Ensue
|Submitted by costik on Tue, 07/13/2010 - 01:13.|
The Visitor won the Little Game Chef 2010 competition, in which designers were invited to write up brief comedic roleplaying games that incorporated at least three of the following four elements: Bond, holiday, starfish, and recall. (The rules of the competition are here.)
The setup of The Visitor is that of a sitcom; starfish-like aliens have come to Earth and the US government is in contact with them, though their presence is secret from the public. They have demanded that one of their number be permitted to live with a normal American family to learn more about humanity.
How to Host a Dungeon
Tabletop Tuesdays: Procedural Generation -- The Board Game
|Submitted by sebastian sohn on Tue, 07/06/2010 - 14:10.|
Procedural generation is a process that allows games to create environments like levels or worlds on the fly by following a script or formula. Procedural generation ensures that every play of Dwarf Fortress and Spelunky is a unique experience, at same time saving developers from the need to hand-craft levels.
How to Host a Dungeon is a solo game in which you follow a script sketching and narrating a procedurally generated dungeon. You use random number generators (dice) to determine what happens to various groups that come to explore, expand (dig), exploit (mine), or exterminate.
Tabletop Tuesdays: Winner of both Video and Board Game Awards
|Submitted by sebastian sohn on Tue, 06/29/2010 - 16:36.|
Samurai by Klear Games is an electronic adaptation of the boardgame with the same name by Reiner Knizia. Samurai is a hybrid of a graph paper game, dots and boxes with a common Eurogame mechanic of majority control, and topped with interesting endgame scoring. This seemingly ordinary combination produces a extraordinary game of simple rules yet deep strategic choices.
Tabletop Tuesdays: Puerto Rico the Card Game
|Submitted by sebastian sohn on Tue, 06/22/2010 - 16:04.|
San Juan lies in the shadows of big brother Puerto Rico. However when it comes to elegance and streamlining, San Juan is better. Like Puerto Rico, each building constructed earns victory points, and your goal is to have the most victory points when the twelfth building is completed. Each card is a building and has a power that gives an advantage -- for instance, saving you money when building or permitting a bigger hand limit.