Strike of the Eagle (Sote) is a modern war boardgame, incorporating many contemporary game mechanics such as hidden orders, fog-of-war, diceless combat, and a card-driven system. As with many card-driven games, a card play starts a turn and a card can be played in three different ways: for bonus unit movement, for a combat bonus, or as a historical event. Giving three different ways to play a card ensures that a player never gets a bad hand because it is up to the player to make creative combinations.
The hidden order mechanics are implemented via order discs. Each order is disc is chosen secretly and placed on top of units, then flipped and resolved simultaneously; this way a player can bluff and be unpredictable. As with other block games, your opponent sees the blank back side of your units, creating fog-of-war; as well, the blocks can rotate 90 degrees to track hit points, a mechanic pioneered in Quebec 1759. Finally the combat is diceless: the combined combat strengths of attacking and defending units are compared on a chart. You can add two free randomly drawn cards to modify the combat result or pay with specific cards from your hand. Thus you can pay resources to hedge your bets or press your luck.