Multiplayer

Zombie Master

All Your Brains Are Belong to Us!

Type:
Mod
System Requirements:
Half Life 2/ 1.2GHz CPU/ 256MB RAM/ Win 2000+ or Linux w/Cidega
Developer:
The Zombie Master Team

Playing Zombie Master I experienced an emotion I’d never felt before in a multiplayer game: Fear. Normally found exclusively in single-player games, fear requires a build up of atmosphere and level of immersion not normally found in the online FPS world. The game in question started like any other, a bunch of guys merrily laying into a horde of zombies with assorted firearms in a shooting gallery affair common to just about any online zombie game of the last ten years. There was even laughter as zombie ragdolls flew through the air. But slowly the humans went down, surrounded and outnumbered. Imperceptibly at first, things started getting claustrophobic. Ammunition became scarce. Finally, only two of us remained. We were surrounded. Then the guttural scream from the next room signified the death of my comrade who had 'just gone to look for ammo'. Suddenly I found myself alone in the darkness. A malignant intelligence was watching my every move, plotting my demise.... I felt scared.


1
2
3
4
5

Empires

I’m forming a squad, you want in?

Type:
Mod
System Requirements:
Half Life 2/ 1.2GHz CPU/ 256MB RAM/ Win 2000+ or Linux w/Cidega
Developer:
Empires Mod DevTeam

When I was playing the original Command and Conquer, back in 1995, I remember thinking "wouldn't it be cool if all those tanks and soldiers that I'm controlling were real people, running round a 3D battlefield, playing in first person?" I wasn't the only one to think of this. Over the years a few other games have attempted to mix FPS with RTS, but they all seemed to be lacking something. None were on quite a big enough scale for me. Nobody tried to grab the idea and really run with it. But with Empires, after years of disappointment, I'm finally playing the game I dreamt of as a teenager.


1
2
3
4
5
Syndicate content