In the tradition of Linear RPG and You Have To Burn The Rope comes another sardonic yet giddy examination of the coddling, performance-focused design that has systematically mutilated the minds of 3 generations since the inception of one-size-crushes-all public schooling, and continues to seep into our lives through every possible medial angle in order to render us complacent consumers brave enough to take the blue pill every morning.
What is perhaps a wasted opportunity in all of these works is that they are so focused on the tropes of RPGs, a common barbiturate for my generation in their youth, that the wider implications on how our society is increasingly designed by spreadsheet tends to be missed. This one does a particularly giddy job of desiccating these tropes, and for that I thank it.
What would be the successful counter-point to a game like this? Frasca told me his idea and any libertarian angel investors should consider pitching 25k at it. He wants to subvert the government-sponsored entitlement psychology that rots Latin American countries (and increasingly European and North American countries, at a richer social strata) by creating a game on the XO laptop, teaching kids the benefit of doing something yourself and creating a new business rather than getting sucked in to the mechanical lap of the state. I should be reviewing that game but instead this satire is the best thing on a landscape full of click-and-come-back masturbation devices for unemployed welfare recipients, some of whom invite relatives who have cash to spare on well-done bitmaps weighed by status. The reason why I can't review more games like this theoretical Frasca project is because we're all tied down by money, which is a discussion beyond the scope this faux-review for a faux-game.