When you first start playing Super Laser Racer, your first thought may be "Oh, it's Wipeout 2D." And indeed, there's a lot of similarity. Like Wipeout, SLR has a driving techno score, along with powerups that let you shoot opponents, lay mines, and so on, in the context of a track racing game.
It's got nicely retro glowing "vector graphics" vehicles, responsive controls, and polished gameplay; no great surprise, as all of Simon Read's games are similarly polished. The one thing that's missing, and that the game really cries out for, is multiplayer; it doesn't even have the ability to plug in two joypads, or use oppisite sides of the keyboard, for a two-player game. And multiplayer Internet racing would be nice, or at least the ability to play against other players' "ghosts".
Still, it's excellent for what it is, and the presence of a track editor means that the twelve tracks that come with the game will doubtless soon be supplemented with scads of user-created tracks as well.