Possibly the most daunting challenge any game designer could set himself is this: to design a new game with the rules simplicity but strategic depth of classic abstract strategy games like Chess and Go. Those games have been refined over hundreds of years and pondered by millions of people; for an individual to create anything remotely as deep is -- well, not impossible, but clearly astonishingly hard.
And yet, with Arimaa, the Syeds seem to have succeeded.
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