Much Like the Mechanic that runs "Storyteller" this little game moves away from being interactive fiction and in to the realms of a classic video game in the sense that there is an objective besides seeing how the story plays out. In "I Wish I Were The Moon" you take picture of the characters (or perhaps NPC's) and then dump the image somewhere else on the board. This will cause that character to move and may also trigger off one of the four possible endings. Therein lies the goal, to discover all four endings, making this more like a puzzle game then and IF. However this aspect seems to tie the player more into the emotional value of the outcomes. Having a purpose to being there, to playing, involves the player, making them another character in the story, rather then giving the player a toy to play with.