I'm tired of having to write "social network RPG" every time I talk about one, so I think we need an better genre name. I also remember the first time I heard someone call MMO RPGs "more-pegs," so by analogy, I suggest the use of the term "snorepeg," a quasi-pronounciation of SNRPG (social network RPG). "Snorepeg" is also a pretty good encapsulation of how utterly gripping and intense these games are (yawn -- that is, not at all).
Currently playing Rockstars, btw.






















You go girlfriend!
You go girlfriend!
But any Yahtzee Croshaw fan
But any Yahtzee Croshaw fan knows it's not "morepeg," it's "mummorpugger." Which is superior by reason of being funnier!
Why are you playing it if
Why are you playing it if it's boring?
Perhaps whatever reason it is, needs to be in the acronym as well? Like MTTFSNOREPEG, which is a moth to the flame social network mmorpg.
Snore Pig
I read that as "Snore Pig" originally. I think you will agree that this is clearly the better name.
Hmm, yes
I think your name is quite fitting. What I don't understand is who decided to call them "role-playing" games in the first place. The only thing that makes them seem role-playing is that the game address you in the second person and you can edit your equipment. I guess, though, that a lot of the Final Fantasy series was similar. They were fun games, but as your role was ready-made I think they should really have been called adventure games. If the only thing one takes from the D&D legacy is number-crunching and advancing statistics, one has left the role-playing and preserved the wargame.
I think people take the
I think people take the advancing statistics and invent elements of character around them/spin a tale in their head around them. And not having found anything richer in character than that, this becomes the definition of RPG for them.
On the flip side there are those who eschew the statistics in some thespian ideal of 'getting into it', yet they still call it a game. The first type of people focus heavily on stats, yet still call it RP, and the latter people over focus away from any game at all, and yet still put a G on the end of their RP.
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Philosopher Gamer Blog
GNS Theory
Callan:
You should take a look at Gamist-Narrativist-Simulationist theory:
http://web.archive.org/web/20050305030722/www.indie-rpgs.com/articles/1/
Oh, I'm pretty familiar with
Oh, I'm pretty familiar with the forge and that document.
I'm not talking G, N or S creative agenda, I'm talking just raw procedure. For example, Universalis is a simulationism sort of game, yet that doesn't mean everyone just talks and does what they normally do/what they did before they owned the game. It has a procedure that, if followed, lets you do something you wouldn't have been able to do without the games procedure.
What I'm saying is that as much as some people take a statistics fest and call it RP (and to be fair, they do envision character to a small extent), some people take a game and ignore it utterly, but still say they are playing an RPG. And in ignoring the game part, they aren't doing anything different to when they didn't own the game at all. All the new RPG's they buy are just a cover for doing the same old thing they've always done. There is no game in their RP.
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Philosopher Gamer Blog
SnaRPG
I'm holding out for Social ARRPGs. It would be an amalgam of trendy retro-themes: Social RPGs, Thundercats and pirates. SnaRPGs. Snarf snarf!