Slapshot is a highly abstracted hockey simulation card game with a great amount of luck. The original edition was created in 1982 but reprinted multiple times, including a recent reprint and an iOS app. The publisher, Columbia Games is famous for making one thing -- block war boardgames. Slapshot is an odd game in long lineup of hard-core wargames from Columbia Games.
Slapshot's core gameplay is similar to Reiner Knizia's Battleline, because both games use lane-based "combat". Each player gets six cards that represent six players (suits): three forwards, two defensemen, and one goalie. On your turn you can draft, trade, or play (challenge) a team. Drafting improves your hand by exchanging one of your low cards with a draw from a common pool of face-down cards. Trading is similar to drafting but you randomly draw a card from another player's hand and you must exchange a card of the matching suit. Thus if you draw a forward card from an another player, you must give one of your forwards in exchange.
Finally you can challenge another team. You order your hand, then place six cards face-up, creating six lanes or matchups. Your opponent mirrors in simultaneous fashion. Cards with higher number in a matchup score a point, and the team with the bigger score wins the challenge. Since the order of the cards is not changed once placed on the tableau, the matchup is a series of blind bids. Some cards have special powers in matchups: goalies block (save) scoring while bruisers force a discard (injury) and random replacement. There is strategy -- bluffing and being unpredictable in placing high, mid, low, goalie, and bruiser cards. Many players argue, however, that a series of blind bids is unpredictable and has no strategy. Furthermore, in the Slapshot iOS app by Columbia Games, you can prepare for a challenge by shuffling cards, randomly ordering your matchup placement. Although the player has more control in Slapshot than Wolfgang Kramer's 6 nimmt!, it is debatable if Slapshot is purely random. Perhaps the controversy of pure randomness versus strategy, is why this game has such a cult following.