It was around five in the morning last Tuesday when I found this bike in the middle of the road. It was an old-style bicycle that was at least as old as me -- a Huffy I believe. I took it for a spin, naturally, and rode it through the single road that leads outside of my Arctic village. Everything was completely silent and perfectly still. As I breezed through the foggy and slightly hilly tundra I caught the occasional glimpse of a caribou or hare. It was absolutely and utterly tranquil. Playing Seasons felt just like that.
Your protagonist this time around is Thomas, a nondescript white blob who jaunts about on a unicycle. While there aren't any 'puzzles' present there's always something for you to toy around with in each area. You're left without an underlying goal to obtain but you can go to the next section by pedaling to the right side of the screen. As with the majority of Vectorpark's non-games every object works under a dreamlike physics system that's a joy to play with; I wish more developers would follow their lead by bringing this level of interactivity to other titles.