Rationalization

Ayn, Zwei(back Toast)

Type:
Flash
Developer:
Mark Treanor

On one level -- and, to my mind, about the only level that matters -- Rationalization is a simple, one-puzzle game with a starkly minimalist look and a nice feeling of surreality.

On another level -- and the level that has drawn considerable comment, and perhaps is the key element for the interest in the game, it's apparently a commentary on Objectivism (and if you're interested in exploring that, Kieron Gillen and commenters provide their own, ah, rationalizations).

The developer says:

    "I created the game in response to recent events in my life and to help me think through some philosophical ideas of Ayn Rand."

To which I say "Hmph." If I need an "artist's statement" to "understand" a work, then to my mind it fails, since I should be able to come to an equivalent ephiphany through the work itself.

But, you know, it's still an interesting one-puzzle game with a starkly minimalist look and a nice feeling of surreality.

If I were to do a game to "help me think through some philosophical ideas of Ayn Rand," it would be something more like this: Cute puppies keep falling into a pond and drowning, but the only way to win is to ignore their pathetic arfs and build my skyscraper.


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Parallelically Correct

The parallel drawn by Costik, expressed in his own design concept alternative, is spot on. Sorry about being semi-offtopic, but it cracked me up for good.


Wait, Toady's an Objectivist?

"Cute puppies keep falling into a pond and drowning, but the only way to win is to ignore their pathetic arfs and build my skyscraper."

That sounds uncannily like my last game of Dwarf Fortress