Geiger Counter is a cooperative survival-horror story game (that is, a rules-light RPG with the emphasis on collaborative story creation rather than on improvisational roleplay or min-max play). Its focus is on creating roleplaying sessions that have the feel of a survival horror movie; the goal is for all but one or a handful of the players to die, in some grisly fashion or another, at the hands (or claws or tentacles of whatnot) of some horrifying menace.
The specifics of this are, however, left to the players to devise. As is increasingly common in story games and indie RPGs, there is no gamemaster; since Geiger Counter's theme is cinematic, instead each 'scene' has a 'director' who decides on setting, plays the menace for the duration of the scene, and says "Cut" when he thinks it it time for the scene to end. Everything else within the scene is up to the players -- potentially including the director, if his own character in the game is present in the scene. Scenes are supposed to be short in duration, in keeping with this cinematic style, which typically features short, rapid scene cuts for tension-increasing purposes. More...
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