Qasit al-Wasat is a 2D overhead stealth action game set in a palace out of the Arabian Nights. You play as an invisible demon, summoned by a sorcerer to slay three people in the palace, with the magical and poisoned weapons they carry as your reward.
Since you are invisible, you are represented as a sort of distortion at screen center; so long as you remain in stealth mode and avoid getting too close to the humans of the palace, you are safe... and can kill them instantly by sneaking up and attacking. However, blood often spatters on you, making you visible to the guards; and at times, there are traps that spray powder on you, with similar results. And you are quite vulnerable; a single sword-slash from a guard kills you. However, you can find water and cleanse yourself, if you are quick about it.
The story of the game is puzzling and evocative; there is far more to the game than simply locating and finding your targets. Your own motives are hinted at, and not necessarily aligned with the sorcerer who summoned you; exploring the palace, you piece together more of the story, and an understanding of your motives. There's a lot going on in the palace under the surface.
One of the strangest aspects of the game is its soundscape; since you are an alien creature, apparently you do not hear in the same fashion as humans. Every footstep or other sound is a musical note. It sounds like strange, atonal music, but over time you adjust to it and, by paying attention to the soundscape, can track your enemies and get a sense of how many are nearby.
The controls are not as crisp as one might like; and it's a bit of a performance hog. But it's a well conceived and executed little game.
Qasir al-Wasat was a 2012 Indiecade nominee.