Puzzle Bloom is a shiny, cel-shaded puzzler that mixes frameworks, giving you the abstraction of puzzle games with the avatar-centricity of Miyamoto-frameworked games. It´s got great technical polish and is yet another example of what can be brought to the web. The game has you controlling a green tree spirit, of if you´re hip to Celtic death lore, a will-o'-the-wisp. You possess these cretinous industrial workers in a dystopian factory world, trying to avoid its high-tech lasers and bloom out green goodness. To that end, it´s kind of like Flower meets Messiah.
Despite all its charms, the game is basically a trace-the-lines exercise in the tradition of most puzzle games, from Sokoban to Exploit. There isn´t much of a psychological edge or procedural meaning that correlates with the theme, it´s mostly just a timing/switch tracing exercise coupled with the possession mechanic, which is refreshingly brisk. It is what it is, and you will be too when possessed by a lilting ball of incandescent soul-stuff.