It's been awhile since we heard from Agustin Fernandez a.k.a. "Tembac" - he's apparently suffered from what I call "developer's curse" where you spend so much time and energy making games for an employer that you lose all capacity to develop games for yourself, an afflication which only Rod Humble in his Vice Presidential focus could overcome, and that only for a couple of weekends. Since then he's been free, not in the since of "free beer" but in the since of "hey, I'm fucking free!". He brewed up a poppy dish for Gamma IV, and now he gives us the exegesis of 48 hours worth of jamming. Polygamic Pac-Man poses the question: "what if Pac-man was no mere glutton, but a sex fiend?"
The game follows basic arrow key controls, you dash around the place trying to Pac up the ladies, apparently some of these Ms. Pac-men are at least open to the advances of a one-eyed guy with a top hat. This being the land of the blind, your former lovers try to find you again with their narrow cones of ray-casted sight, easily avoided in small numbers, but the more you seduce the trickier it is to move on to the next one.
After the initial gag wears off you're left with a difficulty curve that spikes asymptotic as the number of potential lovers, n, increases towards about 10. You are left to ponder the endless spiral of a young man's inability to rest, the justiable lack of trust in society, and why some of your lovers start cross-dressing. If you live in Argentina you may ponder why in this country you must put an entire apartment or house up as collateral for a rental contract, a $50k value against maybe 5k of cash-flow, in order to get any apartment - or why girls are justiably jealous of thier lovers, even if said lovers are among the good ones that don't follow Pac-Man's lead. Oh yes, a game can be made in a weekend and induce deep thoughts, but perhaps for not that long and not with much replay value.