It occured to me that we should review the occasional, rare release of a book on games and game design that's interesting and noteworthy. I'm currently reading the manuscript of David Edery's book, and will have an entertaining review of why you should read that thing. It might be appropriate for us to do a custom template for books, or maybe Greg will read this, get pissed I went in a new mode without discussing it with him, and veto it. These uncertainties are interesting to me.
Anyway, here's my deflowering review of Ian Bogost's Persuasive Games: It's fucking great. You should read it. It's in the top 5 of books written about game design, up there with Crawford's Art of Interactive Design. It inspired some old blog posts that fully digest each section should the three sentence endorsement not satisfy.
Wow, that was really easy.





















Book Reviews
I've always intended that we should review books, actually. Which reminds me that Jesse Schell's book is on my nightstand.