
Other than, perhaps, the racing game, there's no game genre so set in stone, so lacking in innovation as the sports game, which survives (and from a market standpoint, thrives) simply by modest tech updates and new player stats on a yearly basis. And there are really only two kinds of sports games; ones that simulate matches in vibrant 3D, and ones that simulate team management in a spreadsheet dressed up with a few graphics.
Which is why Simon Read's New Star Soccer series, of which this is the fourth, is so brilliant; Simon Read is doing something nobody else does. New Star Soccer is a life sim in which you control the life and career of a footballer.
You play matches, of course, moving your character about the field, while AI controls both the opposing team and your team-mates -- but what you do between games is at least as important as your in-game performance. You need to improve your skills, suck up to your boss, keep your team-mates happy (or they'll get pissed off and won't pass to you), find a girlfriend and perhaps get married, spend time with family and friends. It's almost more Kudos than Madden.
It's also vast, far richer and more detailed than most indie games; you can start in almost any league on the planet, from soccer powerhouses like Italy and Brazil to pathetic little pipsqueak countries like Montenegro or the United States. The game contains league information about dozens of countries, and tracks games between teams you aren't playing as well as the ones you are, including support for relegation; because this takes processing time, you usually set up the game so that only one or a handful of nations are tracked, but in principle, you can have the entire world of soccer being simulated in the game's background.
One interesting aspect of the game is that it doesn't fit neatly either into the "character skill" or "player skill" category; your character does have skills, which both training and in-game performance can affect, and which affect how you do on the field, but in addition, you are moving and choosing when to kick or pass and so on. Thus, actual performance in a match is a mix between your character's abilities and your own mastery of the interface. Although if you don't want to bother, you don't have to; you can simply have matches resolved by the same algorithms that control unplayed teams, and concentrate on the game's life-sim aspect.
What's improved in New Star Soccer 4 over version 3 is far superior graphics. We're obviously not talking current-gen console-level graphics, but 3 was at about NES level; 4 is about at early Playstation, with fairly low-poly 3D characters and the ability to control camera angle (only through settings and not on the fly, unfortunately). As our readers know, I generally reject the notion that graphic quality is particularly important in judging the merit of a game, but if you like this game, you will wind up spending many hours with it, and improved aesthetics in this context certainly improve the experience. (The game also has a nicely bouncy samba score with enough variety in tunes that it doesn't quickly pall.)
In our review of 3, we said that your only excuses for not playing this game were either that you're a Murrican who doesn't give a rats ass about futbol, or that the primitive graphics put you off. You no longer have the latter excuse, at any event.



















As a runner, I actually
As a runner, I actually thought up a similar concept a while back for a 10k racer. It would have involved both the sim aspects of training and the actual races. My only hurdle (no pun intended) was that running itself can't be constrained to a gameplay mechanic. Simply holding a mouse button down or alternatively jamming Z and X doesn't sound too compelling.
Definitely want to check
Definitely want to check this out, based on the screen shots from the site...
Just FYI though, the Mac link at the moment is hitting the PC version.
Also, runner guy... you can design games based on the "feel" of running, without worrying about modeling the exact mechanics of it. Make a game about decisions that affect pace vs hydration vs drafting. Focus on training vs sponsorship vs genetics, etc. Sounds like an untapped theme to me... On the other hand, the old game "decathlon" was all about tapping buttons until your fingers gave out, and that was hella fun for me at the time...
Broken Mac link
Hm... I have the link correct (just checked); it's Plimus error, rather than mine. I just submitted a support query to them, and hopefully they'll fix it. In the meantime, if you want the Mac version, just click through to the developer's site and grab it from there.
Futebol
Actually, there is an online multiplayer soccer sim game developed here in Brazil where every other player in the field is a real person, and players can form teams.
Janos
http://antizero.wikispaces.com/infoblarg
Every players is a real
Every players is a real person? I'm surprised that's never been done before. I'm not a fan of sports games, but it would seem to me the first thing someone would have done when internet gaming came of age ten years ago.
Not super new...
MLB Power Pros has a "life" mode where you start as a minor leaguer and have to balance the work/life thing. Decisions to be made includes dating, family life, charitable donations, etc...
NSS4 patches and other points
if you've download this game and want to make it look better, I have patches and the like at www.nssworld.smfnew.com. Stuff like actual kits for major teams, face packs and means to get the 'real' player names :)
nicest_marmot, remember this is #4 in the series. #3 came out in 2005 but the 'career' concept has been in place since the entirely text driven #1 was released in 2003 or 2004.
Hendar23, it's only you who is the real player, not all the others. they are CPU controlled. I'd love to see this engine in a simple online multiplayer game though.
My friend loves soccer games
My friend loves soccer games I think he will be thrilled to see this article. I on the other hand prefer hidden object games, I find them challenging and fun. I've came to the conclusion that games don't necessarily need complex features to be entertaining.
If find the pixel's the game
If find the pixel's the game for you, check out this game:
http://www.rrrrthats5rs.com/games/click-once-a-minute/
All you gotta do is click once a minute. Pretty elegant design, huh? Have fun with it. =p