The first thing I thought was "what are those, ninjas?" It turns out, there were not ninjas.
When I first heard of Muslim Massacre I figured I'd pass. It was only after Danny sent me a link, in light of his parley with the creator, that I decided to give it a serious look. The game is dank, addicting, well crafted in its Robotronic glee.
Anecdote: I once hitched a ride with a Sheik, his hair was crumpled and sleek, I asked him to mind, "what's the role of the your kind?" and he said "to protect against the Muslims." Then I said, "shit man, you'll have to go global." That was years ago now, before I learned that the war on terror is a satirical MMO played on Pentagon mainframes and NewsCorp teleprompters.
The game puts you in the role of G.I. Joe, egged on by crisply haunting voice over from G.W. Bush. The whole thing is obviously satire, and like Super Columbine, was satire not just of the public perception of its featured issue, but also of certain tropes of game development. In this case, it's the fetishization of violence, the stupid power fantasies of over-muscled anglos with both blond and black hair, the plastic guns and beady pullets that plop out with a chirp, suggesting the whole abattoir is nothing more sinister than tea cups at Disneyland. You could say that by satirizing U.S. foreign policy and gung-ho game design in the same stroke, this game is making a broader meta-criticism. By making war into a game we can justify killing over a million Iraqis, lacing their surviving gene pool with depleted uranium, and then stealing their oil reserves. Why not? It's the American motherfucking way.
On the other hand, this game has been received with the most vehemence from the Muslim Community. Does anyone get irony? Perhaps the litmus test for representing a special interest or minority group in any official position is a demonstrated lack of understanding satire, sarcasm, irony, or hell, let's throw pathos in there. The rednecks and neo-Nazis play this game with glee, unaware that they're being lampooned reflexively, and the Muslims get upset about the exaggerated reflection of wrong-doing against their own people. The author had said that he wanted to destroy the stereotypical image of Muslims, like some sort of voodoo doll ritual on a cultural scale, and when the response to that is a genteel, litigious statement, rather than say, a suicide bombing, then the game has literally been successful in displacing the stereotype, if only a little.
Self-fulfilling prophecies and information warfare; look at little deeper and you'll see this game, in it's silly, pedantic, intellectually belligerent, little way, is scalar to the discrete macro-operations of the early 21st century. If Sigvatr really wants to drive the point home he should do a sequel where you play a Blackwater/NORTHCOM merc and slaughter American civilians after martial law is declared in a few weeks.
(But see a different take on the game.)