Me Tycoon is charming, but a bit of a mess. It's a Flash game designed to "offer young people a way to find out more about resources and opportunities about future careers."
After generating an avatar, you are born and quickly move through childhood and adolescence to age 16 (school leaving age in the UK), at which point you have to choose whether to go to work immediately or go to uni for qualifications. You're told about floating balloons which you can click; some pop up a window telling about a career, complete with a video of someone who pursues it you can watch, while others offer you the opportunity to buy something (some useless and some other of marginal usefulness), and some just give you a game benefit for clicking.
Behind the scenes, the game is tracking a few dozen stats, which you increase by doing things like spending game cash (called "pounds") on things like buying books, visiting museum, taking acting classes, etc. You can apply for jobs, with your chance of landing any based on stat qualifications and, in most cases, uni degrees.
While there's a tutorial character, the schema of the game is fairly opaque, and the fantasy of clicking on floating balloons as the core grind is -- not exactly correlative with the ostensible subject material. Moreover, the basic thesis -- that employment is meritocratic and based on calculable stats which can be gained through individual effort aimed at clear and understandable objectives ("If I do this, I will increase my problem-solving skill by 3, which will qualify me for the job I want") -- bears no resemblance to the problems of navigating our lives we face in the real world. Purchasing a magic trick set gives me the skills I need to be a geoscientist. Say what?
The animation and feel is charming, somewhat reminiscent of early gameLab titles like Loop, and the objectives of the developers are admirable; one only wishes they had spent more time playing commercial life sim games like Kudos, which operates in similar territory but is a far better game.
Me Tycoon was a 2011 Games for Change Awards finalist in the Learning and Education category.