In The Mastermind, you play a mobster building an empire of thieves, drug sales, and legitimate business for laundering your ill-gotten gains, while staving off (or crushing) competing crime bosses.
An excellent concept, and it's perhaps surprising it hasn't been done before.
For a low-budget title, The Mastermind has surprising strategic depth; you have a huge number of options, in terms of equipment to buy and mobsters to hire, businesses to take over, crimes to commit, and cops to bribe. Despite the complexity, the interface is quite intuitive, and a tutorial works to teach you how to use it tolerably well.
There are many potential paths to victory, leading to a high level of replay value. Unlike most sim/tycoon titles, it's turn-based, which gives you a little more time to plan your strategy; and since you're playing in an established city, you don't spend a lot of time placing buildings or other constructions.
One minor caveat; English is not the developer's native language, and occasionally the text is a little funky ("Thanks for those equipments, boss.") But it's not too jarring, and potentially even humorous at times.


















