The best part of an arcade title is that moment when everything clicks, when your brain fully grasps the game's mechanics and you begin to play at an intuitive and almost instinctual level. People who yearn for spiritual enlightenment liken it to 'zen', but I've always thought it was more akin to locking into a musical groove than a form of passive meditation. If jamming out on fundamental mechanics older than this reviewer sounds fun, then dive in daddy-o. It would seem contradictory to say that a game grounded in old-school tendencies is progressive, but it toys with the traditional structure of those coin-op machines as well. Oh, this is a game about a wizard that was turned into a worm and eats through planets, by the way.
I'll get my one gripe out of the way first, but thankfully it's an aesthetic one. The cheery pixel art is certainly some form of anti-depressant but the color palette is muddled; it's initially hard to distinguish desirable orbs from regular blocks. Other than that this is tightly crafted. Any attempt of explaining the game's mechanics wouldn't be as telling as playing the game a couple times, the readme consisting of "move with the arrow keys" is about all you initially need to know. You guide your worm through various planets in a vertical forced-scroll setting, devouring things all the while. What makes this compelling from a design standpoint is its structure, Auntie Pixelante notes that "this is a game based on the bonus round" and that holds true. It seamlessly segues between four seperate microgames that you have to master; it's like a focused WarioWare title or a better implementation of this obscure arcade game. Because it rapidly cycles through these microgames it keeps you more involved than you would be if you were repeating a single mechanic ad nauseum -- which usually is the case with this sort of game. It also makes it a tad harder to lock into a groove, but when you do it's glorious.
I own a small flash drive which has on it all the indie titles you'd expect me to have, and this is my latest addition. Give it a little time and you won't be disappointed. For maximum awesome change the background music to "Dumb Toms", it fits the game perfectly.