Life Is A Race is an artsy banner-game from Cactus, you click to make a baby move across the screen, prompting it to run, get that briefcase and then become old and die. It's like Passage but with an emphasis, rather than ambivalence, on the speed of aging and mortality.
Torture Game 2 has you torturing a rag doll. I linked to the New Grounds page rather than direct because you gotta read those comments. Then you gotta read Ian's response to an MSNBC article about it. A sick world indeed.
So, in playing both these games, you ought to ask yourself a few questions, I guess. Here's some suggestions.
How does this make me feel, or does this make me feel nothing?
("We believe in nothing Lebowski!")
What does the author's supposed intent or lack of intent do in affecting my interpretation of it?
What does my life mean to me? To what extent do these two games inform that question?
I'm trying to figure out if these games succeed at something other than what people tend to expect (a "message", possibly a vestigial expectation from linear media) or if they fail at doing justice to their subjects. I'm also curious if a designer having a very mild intent is a good thing or a bad thing.