I knew when I saw the name "Dugan" attached to this thing that I had to play it. Made for a recent TIG Source competition, Laser Bunny is a simple game with charming cel-art and pretty decent gameplay. Arrow keys and the space bar do the usual Zelda/projectile number, the goal is to race through a maze of hedges, blasting enemies and getting to the end before the rising water consumes your hairy hare.
The problem comes in the game's balance. You've got two constraints, the enemies and the rising water; this interact to create an obstacle against which your timing and path-finding works. The enemies on their own aren't that interesting -- you shoot, maybe you get hit because one popped out or you got a bit too close; they're only interesting in the context of the time-delays you incur avoiding them. I think if the reload time were increased, or the run speed were slightly lowered, it would be much more focused. That and like, hedges that shift position. How tight would that be? I got the idea from an old Are You Afraid Of The Dark? ep. Mr. Gabor, if you put these in I'll totally re-link in an update.