
Donal X. Vaccarino took the randomization mechanics of his game Dominion and applied them to a territory-control boardgame, Kingdom Builder. Kingdom Builder is a territory-control game in same vein as Knizia's Through the Desert or Kramer's Hacienda. The innovative mechanics are the goals (scoring) and the power-ups, which are randomly generated, making each game drastically different. A strong strategy in one game may be impotent in another, depending on the variable power-ups and goals.
The game begins by randomly selecting and joining four quadrants to form the board. Then the Builder (scoring) cards and the Special Action (power-up) tiles are randomly selected. Builder cards declare what and how scoring works. For instance, The Miner card declares that settlements (your tokens) adjacent to mountains generate one victory point; while the Oasis Special Action tile declares that if you have a Oasis tile, you can place one additional token on desert terrain.
The procedural generation in Kingdom Builder leads to high replayability and is designed to be expandable, which further increases replayability.



















