
Based on some animated series I have no interest in watching (but my impression is that it's American-created anime manque), Inuyasha Demon Fighter is and also is not a Streetfighter-style game.
It is, in the sense that the character animations make it look as if it is; character leaps, makes attack, impressive animation of somethingorother happens (wolves run across the screen through your opponent!), opponent takes damage, winner is last-man standing.
The actual gameplay, however, is quite different. You are not bashing up-up-up-spacebar or something to trigger a combo attack. Indeed, this is a turn-based game, not an action game at all. Instead, you have a suite of cards, each corresponding either to to a movement within the four-by-three square grid of the playing area, to an attack, or to some other action. "Other actions" are blocks or power-ups; each attack affects some (but rarely all) of the squares around you, and actions have to be stacked in threes.
Or to put it another way, you and your opponent each select three cards, and they are resolved in the order chosen, with no changes allowed until all three have completed, at which point you choose your next three.
Different cards have different energy costs (you use the powerups to regain energy), and deliver different amounts of damage. So the game is partly a matter of guessing where your opponent will go and what he will do, and partly a game of resource management, since the more powerful attacks (and the ones that do damage in larger patterns) are more expensive in terms of energy.
A complete game is a "tournament" of several battles against different opponents; each time you win a battle, you get a new card to use, so there's a bit of character advancement as well.
Pop's usual metier is games that, like Bible Fight or Viva Caligula!, are very conventional in gameplay terms, but interestingly transgressive in terms of subject matter; here, the subject matter is utterly conventional (they were commissioned to do a promotional game for some crap TV show), but thought was clearly given to, you know, actual game design. Oh, it's pretty fun, too.





















InuYasha's by Ranma 1/2's
InuYasha's by Ranma 1/2's Rumiko Takahashi, manga in the 90s, TV series around 2000. Didn't get big in the US until Cartoon Network picked it up after it finished its Japan run.
TV's not my thing
Well, I've heard of Ranma... But of course, my point is that I really don't care about the source material. I'm only interested in whether the game is interesting in itself.
Reminds me a lot of that
Reminds me a lot of that flash game - "Elektra: Ninja Assassin". That one was way better. It was multiplayer, with up to 3 players at the same time, it didn't impose stupid restrictions like "you can't use the same move twice during the turn" (no, seriously, why can't I move twice in the same direction? Or use guard twice? Or power up?), and it was actually balanced and required some thinking - the grid was larger, and there were no stupid moves like "hurt everything that's around you". Also, characters had a lot more personality in their moves. They say it logged 30000 hours of gameplay in two months. Seems pretty cool for a tie-in game for a bad movie. I actually went as far as playing a pen-and-paper version of it with my friends, who universally liked it.
The bottom line: that Elektra game was cool. This one - not so much. Like, not at all.
It's a pity Elektra went offline at least a year ago...
Source material does matter
Source material does matter here, in that there have been other videogames of Inu Yasha; I remember playing one at a friend's PS3. (Didn't seem that much fun, though I was really watching HIM play.)
I did a bit of Googling: http://ps2.ign.com/objects/739/739982.html . Hope it's useful.
I really wish the Elektra
I really wish the Elektra game was still around.
Are there any other games similar in play-style to this one/Elektra?
skizm: I was going to tell
skizm: I was going to tell you that there's that Underworld Evolution Game by the same guys (Big Spaceship, http://www.bigspaceship.com/), and it's somewhat similar in game mechanics, but I found that it's also offline. Well, no big deal, I played it when I first discovered that Elektra is gone, and it sucked. Even higher quality graphics and all, but the gameplay was... Well, imagine Elektra with a HUGE map and fog of war starting 2-3 hexes away from you. Good luck finding anyone else on the map.