Hide is a quirkly little lo-res 3D title, in shades of grey, created by Andrew Shouldice for a Super Friendship Club "pageant."
It's an eerie, disturbing little game; you are in a snow-covered wood, with the sounds of sirens and search lights in the distance. As you walk, you breathe heavily, apparently having a hard time moving through the deep snow, and can move a little faster by tapping the up-arrow. (Two key controls not mentioned in-game; you can mouse-look, and you can crouch with the space-bar). The lo-res trees and buildings are more disturbing precisely because dimly seen; this, combined with your labored breathing and the crunch of the snow reinforce the disturbing feel.
Scattered about the landscape are five signs, with disturbing messages; searchers with flashlights appear, moving about the forest. You must evade them, or the game ends with an eerie sound suggesting that they may be eating you.
Hide's gameplay is not particularly notable; it's a simple, if difficult, evasion puzzle. What's interesting about it is its ability to evoke emotions unusual in games; a chill of fear, discomfort, eeriness. And it does so not with highly polished monster models and eerie music, with with simple sounds and minimalist imagery.