Sometimes it's nice to play a game where the most political thing you can say about it is that it's stochastic weights should be better balanced to avoid duplicate spell effects and that this reflects something Deluze and Guatarri said about replication, where you really have to reach into pompous undergrad paper territory to say anything political. Where you're more likely to say, "nice to be able to auto-attack an enemy with one click", or perhaps, "charge spell is fun, I like it when special abilities are more than just bonus attacks, but actually make the game more live to play". Retrograde from undergrad papers to 6th grade discussions on the best thing to jam on over a sunday afternoon. The virtues of being an Atlantean vs. a Vampire; should Werewolves be mages? Should there even be a race of fly people?
Hack Slash Crawl is a competent exercise in relaxed clickery, the item drops varied out to keep your inventory shuffle fresh, the monster AI taut enough to have you tactically retreating and dispersing spells with a generous pause-and-target function, so as to cull the herd, divide and conquer. Some classes make interesting rivets on the usual assortment of pluses and minuses, the duelist really amplifies the culling strategy as your one-on-one engagements get an attack bonus, some classes go best with certain races. Like other Rogue-like-lite fare we've covered here, such as Meritous, it seems more compelling than it really should be, and this is a testament to craft if nothing else.