GunFu Deadlands has been updated to v1.0, and there's now a Linux version as well. Files at sourceforge, including source code should you want it.
GunFu Deadlands has been updated to v1.0, and there's now a Linux version as well. Files at sourceforge, including source code should you want it.
There's a substantial amount
There's a substantial amount of tweaks to this that really make it (even more) enjoyable. The difficulty is toned down for the 'normal' version, and there's a tactical edge to it now that enemies don't have instantaneous turning. Hard mode is completely revamped and is definitely worth a shot. And if you have any inclination to designing stuff the level editor is spiffy.
You don't know how hard it was to refrain from typing this in a southern drawl; it's tons of fun.
I'm thinking that facing
I'm thinking that facing should have been represented somehow by the hat, rather than this free floating pixel orbiting the character. That pixel breaks up the graphical asthetic I'm assuming he was going for (if he wasn't, okay, no biggie)
Also I kind of worry about this culture of patching we have in games, where the old version gets patched away to oblivion as if it never existed. I think it destroys gaming history. I know the old version is probably somewhere - but this isn't pitched as a new game - it's pitched as a replacement for the previous one. And if it's replaced, I think we lose the particular charm the old one had.
Apart from those concerns it's really interesting to see what's happening here!
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Philosopher Gamer Blog
& a funny take on/the shocking truth about space invaders
Patching vs. major revisions and expansions
Callan S: Patches are supposed to be about bugfixes and minor game mechanism / game balance tweaks. As long as it is that, eliminating design or code flaws, that should be welcome in my opinion. But what do you think about a different approach, producing major, expanded re-iterations of a game over time, even years after it was originally released? Such a revision can heavily expand or even re-interpret a given game.
-Is it welcome when it is about offering more choice?
-And what if the devs mean it to replace the older version, enforcing obsolescence by not offering the old version anymore?
If someone decides on forced
If someone decides on forced obsolescence, it makes me sad and I'd like to argue with that.
But what I'm getting at isn't someone deciding, but more someone forcing obsolescence out of habit and without reflecting on whether they want to or not. It's a habit that I think world of warcraft is initiating, but I think warcraft doesn't patch to fix up bugs - it's a cheap and steady content stream for them.