Orcs Must Die is a hybrid, an active tower defense game where you setup an automated defense systems -- typical of the tower defense genre but with the twist that you are an active part of the defense. Anything that breaks through your gauntlet of traps must be shot, blasted, or cut down by you, in a first or third person perspective. Robot Entertainment describes Orcs Must Die as a third person tower defense game.
Orcs Must Die!
Third-Person Shooter Tower Defense Hybrid -- E3 Preview
|Submitted by sebastian sohn on Fri, 06/17/2011 - 04:45.|
Nice Little Shmup
|Submitted by costik on Mon, 12/29/2008 - 00:00.|
Galax-E-Mail isn't as startlingly original as Bog Turtle's earlier game, Spuds, but it's a nice little shmup.
It's arena-ish, in that impenetrable barriers (which cause some damage if you bump into them) partition each level; you appear at a "black hole" at one point in the level, and must make your way to another black hole someplace else. Before you exit, however, you must destroy all the "alien bases" in the level -- which are spawn points for enemy ships.
There Is A Mind Killer
|Submitted by the99th on Mon, 09/01/2008 - 19:26.|
I advocate the use of certain mind-altering substances, particularly in collision with art. I'm open about this because I believe I'm right, the enrichment of the mind and spirit from these experiences vastly outweighs abuses in less meaningful contexts. The experience gains a holistic value from the altered chemistry, and the perspective is presciously unique. I once asked Mark Healy (of Rag Doll Kung Fu fame, now Little Big Planet) why designers seemed to do drugs less, on average, than other kinds of creative magnates.
The Princess Is In Another Castle
|Submitted by the99th on Wed, 08/20/2008 - 00:07.|
I was sad when she left me, but that's in the future now. My regrets are water flowing backwards under the bridge. I have been moved and removed, I have chased something and found it. Braid is tripped, and it's one of the most amazing games ever made. It belongs to the "new canon" of process-intensive titles that utilize interactivity to the reinforcement of their aesthetic souls.