
The artform we acknowledge as being best at getting inside the heads of characters and saying something meaningful about life is the novel, largely because if its ability to portray interior monolog. Film is a distant second best, since it portrays the outward appearance of things, and is far less able to portray a character's interior life.
Games don't normally ever qualify, since they are best at showing process and action. But what if you did a game that was fundamentally about the interior lives of characters?



















