Shmups tend to start off easy then steadily build difficulty. Many times I have given up on a game because the difficulty ramps up so high. It is utterly frustrating to play 80% of the game and then quit because the game gets impossibly hard. Charlie fixes this problem in Scoregasm by offering a non-linear, grid-level advancement. If you score high, you will be offered a choice between Normal or Advanced, or if you really score high then you can go to the Insane levels. If you choose Insane and you score poorly, the game will drop you to Normal levels. Thus you are always facing the right difficulty level.
|Submitted by sebastian sohn on Wed, 01/18/2012 - 14:13.|
Sidescrolling Shooter for Hardcore Shmup Fans
|Submitted by sebastian sohn on Thu, 06/10/2010 - 00:29.|
Hydorah is an original side-scrolling shooter with authentic 80's arcade-style gameplay. The high-res text is about the only hint that you aren't playing an arcade ROM. Locomalito did a superb job capturing the look and feel of the arcade, right down to the boot-up ROM check and cheesy dialogue.
Metroid On An Asteroid
|Submitted by the99th on Fri, 05/28/2010 - 01:23.|
From the creator of Iji comes an even more crystalline instance of retro-craft. Hero Core strips down the form of a closed-circuit, 2D macro-level design to its bare pixels, two colors, 8-bit sound or something like it. This is the hard core of a gem fashioned over eons of geophysical activity, or in this case the creator's nights of labor and detail. It's so basic it's sick. Tiny bits of text create context. It unfolds like an onion blocked up in white pixel groups.
Any Enemy You Like & Turn Based Shmup
|Submitted by TheDustin on Fri, 10/30/2009 - 22:43.|
Malec2b, creator of Dadaists Gone Wild, has some other nifty games tucked away on his site. Today I'll point you to two of his shmups that are similar to Cactus' only by virtue of their uniqueness. Optimization is the common thread between these two small Game Maker games, so puzzle elements play a part in each. They aren't incredibly mind-blowing by any means, but they've got some cool ideas driving them. If you're a fan of either the shooter or puzzle genre you should take for a spin.
Shmup that Rocks
|Submitted by costik on Mon, 10/15/2007 - 12:40.|
Jonathan Blow (of Braid fame) said of Jets'n'Guns, "This game puts forth a level of 'America, Fuck Yeah!' excess that has not been seen since Total Carnage." Patrick Dugan calls it "the riff ripping explosionary wargasm shmup fans have been waiting for."
Space Trading Goes Gonzo
|Submitted by costik on Tue, 05/22/2007 - 23:39.|
Take an Elite-style game like Flatspace II. Set it in a cartoony universe where Zombies and Ninjas are waging an interstellar war. Tool around in a "starship" that's more like a Buick with a stardrive and lasers. Wage space battles against, among other things, space-going galleons and pterodactyls, and trade goods like cheese, paper, and kittens--no "industrial goods" or other boring stuff here. All to a loud, frenetic neopunk score--that's Ninjastarmageddon!.
Turn Extra-terrestrials Extra-Crispy
|Submitted by costik on Tue, 05/22/2007 - 01:16.|
Remember the Wing Commander series? Space sims, fast action, evolving story line... How come they don't make games like that any more?
Well, turns out they do, at least in Poland. Space Interceptor really satisfies the space sim jones, features great graphics (albeit wooden voice acting), and its only flaw, really, is its short playtime. But for $10 bucks, who can complain?
Pay Your Debt to Society By Shooting Aliens
|Submitted by costik on Sun, 05/06/2007 - 06:35.|
Convicts in Space
Back in the 90s, the conventional industry published a series of excellent space shooters with considerable depth of story--games like the Wing Commander series and Privateer. They seem to have gone out of fashion at retail, but if you remember them fondly, Cellblock Squadrons may be just the ticket.