GAMBIT, the Singapore MIT Game Lab, have developed a series of games based on "research questions" from game academics. The inspiration behind Pierre: Insanity Inspired is this question from Jesper Juul: "How does [sic] different ways of communicating failure influence the player’s experience and performance?"
Pierre - Insanity Inspired
You Are the Worst Player Ever
|Submitted by costik on Thu, 11/12/2009 - 23:14.|